Wednesday 15 April 2009

Changes to 1.2.1 as a result of testing

Thanks to Werit for spotting this from Mythic.

Key bits for me are:

Increased base hit points on all pets. (Squigs, War Lions, Turrets, and Daemons)
If it makes them more relevant then that's all good.

Flurry/Lotsa Choppin': These abilities have been changed to a Cone area of effect that will only hit targets in front and on the sides of the character. Due to this change the abilities will no longer require a target to activate.
Fine with me. Generally I think the Choppa seems pretty balanced, but after a mammoth RvR session today, yeah Lotsa Choppin is as they say "OP". This seems like a fair change.

Players operating a Ram will now be immune to Knockback and receive reduced damage from Oil Siege Weapons.
Siege Rams will now do twice the damage as they previously did.
Keep doors will now have double the hit points they previously had.
We have significantly increased the hit points of Ram Siege Pads.
Excellent. I was asking for something like this the other day. Making siege weapons more important is no bad thing. Hopefully the start of more improvements.

Caltrops and Dynamite will no longer be introduced with the Ordnance system.
This I'm really pleased to hear. Players didn't like Caltrops, testing showed them to be to have a negative effect on the game, so Mythic got rid. GJ Mythic.

Now what I want to know is when is the patch going live? And when do we get the token based loot system?


  1. Sounds like tokens are in with 1.2.1, as part of the Quartermaster system. Might not be, but I'm hoping!

  2. The tokens are listed on the Patch my money is on they are.


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Half man half pixel. Music obsessive, likes a drink, occasional bastard.