Part 1
Part 2
Part 3
Time to bring this series of posts to a close and consider which of Dark Age of Camelot’s features Mythic MIGHT actually bring to WAR.
First off here are a couple of things I’ve not mentioned before, because to be honest they’re not hugely important to me right now and I didn’t think about them much, but I think they will be a big deal for others and I fully expect will get introduced to WAR.
Alternative Progression – Mastery and Champion levels
You’ll often see people saying they want the renown cap increased, they’ve hit 80, got fully geared and need new incentives to play WAR. A fair comment, but I don’t think Mythic will increase the renown rank cap, instead we’ll get something similar to DAoC’s Mastery and Champion levels. Basically they are an alternative levelling system, each with their own XP bar, levels and associated benefits. I doubt Mythic will do a carbon copy of the existing system, but for reference here’s
roughly how they work
Mastery levels
There are 10 mastery levels, each one requiring the player to achieve a range of PvE challenges. These challenges vary dramatically in scale, from things you could solo to others requiring almost realm wide co-operation. The challenges themselves are extremely varied, with exploration, puzzles, bosses and huge dungeons. Once you’ve completed that mastery level’s challenge you get access to new special abilities or bonuses and can then earn mastery XP for the next level. These abilities and bonuses are also rather varied, with players choosing from different paths available to their class. There are all sorts of things, from damage increases, to group buffs and travel abilities. Important to note the XP can be earned in both PvE and PvP, so this isn’t purely PvE.
Champion levels
Similar to Mastery Levels, but more based around quest lines that could be PvE or PvP related. However there are no mastery style challenges to complete and as you again earn Champion XP from PvP and PvE, the method you choose to gain it is up to you. As you progress through the Champion levels you get to choose abilities, including things that are not normally available to your class.
Between these two systems you gain a massive amount of individual customisation for your characters, so you really can make your character different to anyone else. It also allows Mythic to introduce new carrots for people to work towards without increasing the existing level caps, which in theory can prevent decimating any chances a newly dinged 40 has. I’ve not heard anything from Mythic on this, but I fully expect to see a variant of it in WAR.
Update for clarification – I’m not suggesting they should add these alternative systems based around PvE, I’m just explaining how they work in DAoC and that I expect a version of them to appear in WAR. Ideally Mythic would make them more PvP orientated.
Zone locking removed
The campaign is too fast, too restrictive and promotes massive zergs that the servers and game engine cannot handle. Everyone knows this, including Mythic if they choose to admit it. DAoC’s open campaign system is proven to work. Make control of a percentage of keeps across all zones the defining factor towards city sieges starting. Do this and it WILL spread players out, reducing lag and promoting group-warband scale play, it WILL massively increase WAR’s sense of scale and it WILL just bloody work. Also making the campaign require effort and increasing the relevance and importance of keeps (and therefore guilds holding them) will be an injection of life in to WAR’s almost extinct realm pride.
Prior to 1.3.5 I wouldn’t have thought Mythic would do it, I thought they’d be reluctant to admit how bad an idea zone locking has proven to be, despite the fact that this and the 2 factions thing are the biggest errors in all of WAR’s development. However, then 1.3.5 arrived and Mythic demonstrated with Carrie at the helm (I presume this is what has changed things) they can and will completely revolutionise the crap features. With the cities Mythic made a bold move and delivered something just plain better. Next step is the campaign.
If Mythic had doubts about this… which they bloody well shouldn’t, because as history has demonstrated they should trust my sodding judgement… Uhm sorry for the EGO!!! moment… So yeah if they have doubts but were really clever, they’d do a live event week… The Age of Chaos, where the system is demonstrated on live servers. Though I think they might just go for it, after all really it’s a no-brainer and would revolutionise the game in a brilliant way.
Relic Raids
We know the fortresses are coming back, we don’t know how. The obvious suggestion is relic raids. Relics provide a realm wide buff and the goal is capturing enemy relics from their fortress, marching it back through it’s (now unlocked) racial pairing and securing it in your fortress. No need to go into much more detail, many people have discussed this before and whilst Mythic may do something totally off the wall with Fortresses, I think this is the safest and most sensible option.
There’s a lot of other things from my previous posts that I would have liked to say I think Mythic will do, but alas I’m not that confident. The alternative levelling systems I think are a way off, probably with the first proper expansion if and when that arrives. I know a lot of people have huge doubts of Mythic and EA investing much into WAR, which of late my confident stance has lessened a touch and I’m a bit more on the fence regarding. However the beauty of those last 2 changes, is they don’t require huge new resources, instead they use knowledge from their classic and still excellent DAoC MMO and use WAR’s existing game-world to make it work better.
A key phrase for Mythic’s attention I think is simply “
Make it work better”.