Lately its become fashionable for Order on Karak Norn to do fortress and city raids during the morning and afternoon on weekdays. Something which has been very depressing for those of us with normal 9-5 jobs, as by the time you get online for normal prime time gaming at say 7 or 8pm you're already at least one fortress down and Order are about to cap a second or even worse, you log into an IC siege.
How Order manage to have so many players that are students, school kids, unemployed or working night shifts I don't know, but you would presume Destruction would have a similar amount. I've read before that younger players tend to pick the goodies in fantasy genre games, but even if that's true it surely wouldn't be that many more players and they'd still have to be at school until like 3 or 4pm. So without any census data to go on and nothing but shit throwing flamewars on forums, I can only presume that the Destruction players that are on during the day times are on alts and not bothering to defend. Unless Order are actuallly recruiting at a local job centre :P But I walked past it this morning and didn't notice any pointy eared tree hugging gits...
The daytime raids are a problem, but not because the players on at those times are taking forts and sieging cities. Certainly not in fact, as there's no reason why those guys should be exempt from parts of the game. Maybe thats the only times they can play after all. The problem is those events that happen whilst the majority of players are at work can then bugger up the game for the majority of players, whose only option when they get online at more "normal" times is to either defend in a lagpit or suffer a city siege. At present its a bit like the needs of the few outweigh the needs of the many.
This could perhaps be avoided if the lock down timers for fortress and city sieges were smaller. That way the poor sods working nights could come online in the morning, take forts, cities, etc and then by the time the rest of us get on we'd be able to do the same. Or at least have the option to try. I know I'm sure tempted each time to just go play an alt, tier 1-3 doesn't have these issues and has been epic fun lately.
Having just been on a primetime fortress attempt and having first hand experience of the ridiculous power of Bright Wizard AoE now (I'm sure the same applies to our Sorcerers), I can perhaps understand why Order are reluctant to push for 2 fortresses in prime time. Monstrous AoE spammage that can take my 9k hit points away in under 3 seconds, can not be healed through when your healers are suffering with 4+ second delay cast times due to lag. This is meant to be Warhammer, a predominately melee based game, not AoEhammer.
Mythic please do something fast with this whole situation. It's spreading rampant negativity at a delicate time and not all of it is an over reaction.
EDIT - found some census data from tonight:
Order: 966 total, 236 rank 40s
Destruction: 960 total, 202 rank 40s
Interestingly there were 112 BWs - more than any other class, including Slayers.
Nuff said tbh
Response up at: http://corwynn-maelstrom.com/2009/03/20/bbb-calls-foul-i-call-apathy-you-decide/ReplyDelete
Essentially I agree to some extent with what you have said (certainly about the glaring end game issues needing immediate attention) but have my own views on various things. Certainly I believe that it's Apathy and not lifestyle imbalance that is causing Order to be more successful in off-peak pushing.
Good post. Worth reading and responding to in depth. Keep it up. :)
I think theirs alot of apathy rampant on the Destro side. So much so my guild looks like a ghost town.ReplyDelete
BTW love the new banner.