Friday, 6 February 2009

Info about the Live expansion and new classes

Eurogamer has posted up an interview they did with a whole load of the guys from Mythic. I highly recommend you take a look at it here.

Meanwhile I'll pick out some highlights relating to the live expansion...

Tomb Kings or The Land of the Dead is a massive zone which is broken up into two parts - The Necropolis and the Tomb of the Vulture Lord.

It is RvR-gated. In other words, each realm must fight for ownership and the dungeon is expected to change hands nightly...
It is full of new and interesting PQs, new lairs, refreshing game mechanics, new rewards and loot and generally awesome new stuff.

Many of the great things from Darkness Falls will be built upon. Tokens, other loot methods, wide level range, and the thrill of your enemy always breathing down your back. Lots of opportunities for RvR within the dungeon itself.

I presume The Necropolis is the main zone and then the Tomb of the Vulture Lord is the Darkness Falls type main dungeon. Be very interesting to see how this is all laid out, tbh there's so many possibilities it's hard to guess.

Tokens? Great, if it's like the DAoC token system that is all good.

You can be attacked anywhere in the Land of the Dead. There is a huge open-world area, but also some instanced areas. In ANY of these areas, your enemy can hunt you down and fight you (as long as they gain control of the dungeon while you are in it). Even the instances are not safe.

Now that sounds very cool. Obviously with a Darkness Falls style the open areas would be dangerous, but the instances not being safe as well when control is lost? Awesome, probably ;)

It is accessible from around levels 25 and up. The Tomb of the Vulture Lord is actually a super high level area designed to supplement our end game content after Lost Vale.

Good move. Level 25 is about when Tier3 turns into boredom central, so this can only be a good thing.

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Half man half pixel. Music obsessive, likes a drink, occasional bastard.