DAoC’s three-realm system provides the campaign with a couple of very important things: paranoia and fragile power.
Whenever you’re fighting in DAoC’s vast oRvR frontiers, you’re always paranoid, always suffering (or rather revelling in) a sense of nagging uncertainty. Any straightforward fight can escalate into utter carnage; you just can’t tell what’s going to happen...
I’m logged in and grouped up with my Midgard hunter and fighting the foul tree hugging Hibernians, when suddenly a large force from Albion appears from the forest to my east. They don’t engage at first, they just stand there, watching… In that brief moment a range of possibilities ran through my mind. Will they charge us, or the Hibs, or both? Will they let us kill each other and just mop up the survivors? Perhaps they will ignore us all, leave us unable to fight and use this as an opportunity to make a strategic move of some form… But then it’s not just down to them, what about us? Perhaps both Hibs and Mids will see the Albs as a greater threat and attack first, yet that is relying on both factions reacting in the same way… What if we break for the Albs, but the Hibs don’t? Bloody hell this could get messy fast!
In that particular fight I’m remembering the Albs charged, but unfortunately for them both Mids and Hibs saw them as the large threat. With almost psychic coordination both realms ceased fighting, swung round to meet the Albion charge and after a protracted fight defeated the new enemy. However it was then our turn for some misfortune as the Hibs finished that fight in a better state than us and kicked our arse immediately. It was epic fun though. When fighting in WAR’s 2 realm system you just can’t get those moments, it’s always going to simply be us and them.
It’s worth noting that above I’m referring to a particular sense of paranoia and tension when fighting the enemy and making strategic moves. However you’ll find a different kind of tension throughout all of your frontier oRvR experiences, but that’s more to do with the way the zones work than the 3rd realm. I guess the easiest way to compare it to WAR is it feels a bit like solo roaming in Land of the Dead, when the enemy has the zone controlled and death means game over.
The 3 realm system means any attempt at being the dominant realm is a fragile thing. If one realm starts to dominate the campaign, they will find themselves under attack from both of the other realms. Not normally in any kind of official alliance, more just an unspoken agreement to deal with the bigger menace. Really it is just like that fight I described above, but scaled up a lot. With the open zone system this means that if one realm gains a lot of territory, they now have to maintain control over a lot of territory and against a lot of enemies. If the only RvR you’ve played is in WAR, it’s hard for me to get across quite how vast a task it is to control a lot of land in DAoC. It would take a lot of effort with just 1 enemy realm to deal with, but with 2 enemies it doesn’t take much for the cracks to appear.
Time once again to ask: what if any of this could WAR introduce?
A third realm IS doable and DAoC’s “New Frontiers” expansion proved Mythic are capable of making changes on the scale required. However, that was a different game in a different time. There’s no escaping it would be a massive undertaking today and I imagine would cost so much money to do that it couldn’t be seriously considered by Mythic. Playing make-believe for a bit though, if they did go for it there are a few obstacles to clear.
Q) In the current oRvR zones, if 2 realms have little room for manoeuvre, how the hell do you squeeze a third in?
A) As per my previous post you make Tier 4 zones full oRvR and give us much larger battlefields. And remember it’s not just the 3rd realm thing adding an extra sense of tension and paranoia to DAoC. The large openRvR zones and more dispersed roaming players create a much larger wilder feeling world. You can see how this could actually work in WAR when playing in Land of the Dead, only 2 realms but a large open zone without funnelling and a constant sense of danger.
A) You make a T-junction in the central zone of the existing pairings. I made a post about how this could work a while back. In that post I was working based upon the premise of zone-locking and went with Wood Elves as you can see, but the T-junction works regardless of zone-locking or the superior open zone campaign system. Slightly changing my original idea, take West Praag, Cinderfall or the Elf one I’ve forgotten the name of, and turn those into the gateways into the other realm’s lands. In my head this would require the least amount of change to existing zones.
Q) Who’s city gets sieged?
A) Again check out that post of mine from before, for more nice pictures with a suggestion for using the current locking zone lark. That said, I'd much prefer it if we also got rid of zone locks, in which case we could have a system linked to keep and territory control. Once your controlled points reaches a certain low, your city is attackable by the realm with the most controlled points.
Q) WAR’s realm’s have 3 races each, so what races for the new realm?
A) Disease. This is one discussed in comments plenty of times on here before, so credit to all involved in those discussions. Skaven, Beastmen and Nurgle Chaos (Nurgle is the rival of the already playable Tzeentch Chaos). This is the ONLY combination of the remaining primary races in the Warhammer lore that doesn’t have a serious lore conflict. Those 3 are made for each other.
However... time to stamp on this dream. :(
Whilst it could work (it really could, honest!), I very much doubt its feasible to do because of the scale of it and the costs I presume it would involve. No matter what we all want it all just boils down to this.
So when WAR gets new playable races I fully expect them to be part of the existing 2 realms, but maybe that's not such a bad thing...
Next: Summing it all up, what should and might actually be done.
Elf one is Isle of the Dead, which might be kinda tough to turn into a gateway zone.ReplyDelete
As far as money goes, all it takes is for EA to turn on the faucet. I think it's just a waiting game until that happens.
Incredible three-part post. Good stuff.ReplyDelete
You must be psychic as I have a post of my own ready to dig into the Forces of Disease. I hope to post it today or tomorrow. Only difference will be I've swapped out the Beastmen since I dug into some research to see they are creatures of Chaos (but they could still work well).
Grim I really hope you're right. I think the Internet would explode with OMGness of doom if EA splashed the cash.ReplyDelete
Isle of the Dead, ah yes indeed. Good point, awkward one that, but I guess Ulthuan is a problem to link to generally. Tunnels, or boats I suppose.
Thanks for these posts, very informative. I think a large Skaven only 3rd realm (with more than 4 classes) might also work, and lets you do the 3rd realm as underground. My one devils advocate question is whether you really need the 3rd realm for the paranoia aspect. I would suggest what you need is reasons to be in the lakes as a small group (e.g. killing mobs for crafting materials). So that if you run into a small enemy group and you start fighting, you never know when reinforcements are going to show. Not quite the same as the 3rd realm possibility, but still captures the essence I think.ReplyDelete
One thing I think that could help this is reworking how BOs work. Right now it doesn't pay to have your 6 man take a BO as a way of slowing down the other side if there are enemy zergs about, as they'll come wash over you, get more points for recapturing, and flip the zone faster than if you had just left the BO alone. The rewards need to be restructured to encourage small groups to go try things like that.
Look forward to reading it Krossus :)ReplyDelete
Beastmen are creatures of Chaos, but they do operate fully independently from thr mortal chaos that we play in WAR, they work together at times, but fight just as much. They've got their own society and culture, with diversity even amongst their own tribes. That's the thing with Chaos, it's huge and varied. We could make at least 5 major factions just from the human mortals...
Skaven are children of chaos to some extent :)
Chrin we are on the same page :) as my final post will demonstrate I think.ReplyDelete
Think I third realm would be awesome, shame I started playing MMOs after DAoC had already slowed down. Think one of the other bugbears in the closet about a third faction would be maybe the IP/GW I mean realistically under what circumstances can you really see the Empire/Chaos, Greenskins/Dwarfs & Dark/High Elves, putting aside their differences and joining up? Even on a short term basis?ReplyDelete
That is very true. Letting the others fight it out would be one thing, but alliance of any form is a total no no.ReplyDelete
Mytic should hire you boss..ReplyDelete
How are we going to level from 1 to 40?
If we go underground and dump a zone under 1 of the racial pairings in each tier, we could have a flavour of each and still end up back at Empire vs Chaos. So a zone under Empire vs Chaos tier 1, Dwarf vs Greenskin tier 2, Elf vs Dark Elf tier 3 and back to Empire vs Chaos for tier 4.
Of course we'd need a teleporter to warcamps under the ORvR zones we weren't connected to with this 3rd realm. So tier 1, teleport to a warcamp under the ORvR zones in Elf and Dwarf.
It would just be like DAOC Catacombs, but with the added bonus of ORvR integrated into the whole experience (Though all the underground stuff in catacombs, was never my favourite).
Whatever Mythic do, I hope it's epic enough for our imaginations.
Just to continue spamming your blog with 3rd realm stuff.ReplyDelete
The next edition of warhammer fantasy battle will contain both High Elves and Skaven in the box set. There will be a mini campaign to use the figures. This is due out in July.
I don't know how much mythic and GW would tie their products together. So it is not proof of anything but I noticed that in the next edition BW magic (of the tabletop game) will somewhat mimic the BW of W:AR. The BW will get a casting bonus for targeting the same unit - in effect this is a way of representing combustion and is unique to the lore of fire.