Thursday 22 October 2009

Mythic comment on players concerns with 1.3.2

There's a good post on the US forums by Andy from Mythic:
http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&message.id=4428#M
I hope we'll get more of this kind of post, it's always good to hear player's concerns acknowledged, it gives us more faith that those concerns will actually get addressed. Of particular note is the Chosen bug being fixed quickly, this should further add to performance improving.

I've spotted a few people complaining about the AP regen being fixed... uhm... It seems to me just like it used to work, before it was... you know, broken. :P Helping to get rid of face rolling button spam and getting people back into the habit of using items, abilities and potions that effect AP, surely is no bad thing?

For those that cba to click the link, via the power of copy and paste here you go:

I wanted to take some time to let you know what the Community Team is currently conveying as important issues to the Dev Team and what the Dev Team is working on. Please keep in mind, this isn't a complete list, but rather a compiled list of things that we consider "Hot" issues since the launch of 1.3.2.


Our goal is to provide players a steady stream of information regarding these concerns in the coming weeks. This information may come in the form of our future/immediate plans for these concerns or informative posts/articles to help educate the community on what was changed and why we did it.


  • Tier 4 Campaign: We understand that the frequency of City Invasion is a primary concern for the community. We're accutely aware that the amount of times that cities are being cracked right now is, to put it bluntly, high. This was not an unexpected result of the removal of Fortresses, and there are positives to this, the least of which is exposing more players to WAR's endgame. That being said, we plan on having more details about the much anticipated Underdog System soon. Also, please be assured that we understand that these concerns go hand in hand with population balance concerns in general.
  • State of the City Siege experience: We hear the players concerns about the city siege experience. There's number of concerns about parts of the City Siege ranging from the Stage 1 Lord encounters to players becoming disinterested after the first hour of the City. We're actively investigating solutions to this and want to have more information to you soon. We've also been looking into player concerns about the City Siege VP, and yes, we did find some issues making the transition from Stage 1 to Stage 2 more difficult than it should be. We should have some fixes for these issues very soon.
  • AP Regen: We understand that many players right now are having a difficult time adjusting to the recent changes to AP regen. Over the coming days we plan on giving the community greater insight as to why we made this change and how we feel it will effect gameplay moving forward. For the immediate (coming weeks) future, our plan regarding these changes is to observe, report, analyze and react.

    We are not making any immediate changes nor will we make knee jerk reactions. As has been our approach with all of our recent Combat and Careers changes, we have a set plan of attack and we are sticking to it. So far, player reaction to this change has been mixed, skewing more towards a positive reception than otherwise.

    Again, please watch the forums and the Herald for more information and educational posts regarding this change.
  • Chosen Aura Bug: Watch the Herald tonight for some Hot Fix notes that include the following:
    "Fixed a bug which could occasionally prevent Chosen auras from toggling off."
  • Client crashes and data corruption amongst Trial Client users: We have identified the cause of this issue and it has been addressed on our internal test servers. This means it should be live soon, if it isn't already .
So these are just some of the issues that we've identified as areas of concern to the Community since 1.3.2 went live. As always, we're reading these forums night and day, spending time playing side by side with our players and overall enjoying all of the amazing performance enhancements introduced in 1.3.2. This patch cycle has been an exciting one and we're equally excited about what the future holds for WAR and all of it's players.


We're well on our way to making WAR everything it has the potential to be and we couldn't do it without the support of you, the players.




We'll see you on the battlefield.


Please keep conversation civil and polite. We will be heavily moderating this thread.


--------------------------------------------------------------------------------


Andy Belford
Community Coordinator
Mythic Entertainment

1 comment:

  1. I saw the same thing today and this one grabbed my eye.

    "State of the City Siege experience: We hear the players concerns about the city siege experience. There's number of concerns about parts of the City Siege ranging from the Stage 1 Lord encounters to players becoming disinterested after the first hour of the City. We're actively investigating solutions to this and want to have more information to you soon. We've also been looking into player concerns about the City Siege VP, and yes, we did find some issues making the transition from Stage 1 to Stage 2 more difficult than it should be. We should have some fixes for these issues very soon."

    There were always disinteresting, but now your (Mythic) actually listening. Why do they think I bloody hate the things and why we were horrified by the thought that only 2 keeps were required to siege the city. Because there are boring !!!

    The endgame isn't that exciting. Mythic's best game is within tier 4. I could happily just chop the city's from the map and leave them as just a PvE city.

    Honestly to make this change (to 2 keeps) before having the rest of the vision in place, was frankly the plan of an imbeciles. If we're not careful the whole of 1.3.2 (great patch) could be remembered for moving to 2 keep city capture and having a revolving door on the cities.

    Seriously, I just can't see the sense in it.

    Thank god, I can go lose myself in the lower tiers. There's a whole post in this one section alone.

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