ORvR lakes were far quieter than when I used to play. Sure there was some action and I did have a little fun and got a few kills, but the lower population was pretty evident. It’s a shame it took so long for the forts to get sorted out, because today there are quite simply not enough players for them to be of any interest. WAR is most certainly not everywhere.
Also obvious was the gear gap. The relation between Renown Rank differences and time to kill is absolutely horrific and unchanged from when most of us quit before. As an occasional WAR forum lurker, it is amusing to see people constantly bragging of player skill when they are all so carried by gear. Though I guess it’s hard for people to be objective when they’re so close to something, especially when it’s giving them huge bonuses. Anyway, I tried out a few of my characters that have a range of renown ranks and the difference between them is frankly ridiculous.
I will log on at least a few more times to get a more complete picture of the state of ORvR on Karak Norn and perhaps it will prove to have just been an off night.
Scenarios were horrible. I knew it would be bad, I’d seen people talking about it being nothing but RR90-100 premades these days and yeah, they were right. This is of course fine when it’s premade vs premade and if gear is less relevant, but alas WAR is neither of those things. As such the scenario scene will be an unpleasant experience for the majority of returning or new players in Tier 4. Epeen bollocks about L2P and people deserving their power because of time played is just naïve nonsense, that kind of thinking does nothing to retain (let alone gain) subscribers. Which is evidenced by the situation WAR finds itself in.
So far this 3rd return to WAR hasn’t done much to change my opinion of where the game is right now. There are things in the pipeline to address the balance problems, but I’m not convinced they will be enough and even if they are I doubt they will arrive soon enough to do much. The fundamental issues with WAR (aside from the factions) is that it is no longer a competitive game. An RvR game has to be competitive or it will alienate new potential subscribers.
If I could have my way with WAR I would:
- Remove all stats gains from items and make armour cosmetic only.
- Give characters a stat pool to distribute amongst their various stats, so players can still customise their play style, but wouldn’t gain more stats through farming gear or playing more than others.
- Renown rank would unlock the armour options and would also have new abilities linked to it. Sideways progression giving options, not stat power gain.
This is of course too brave and probably impossible to do anyway because of effectively redesigning so much stuff. It would however work and would result in a competitive game where player skill and organisation would be the defining factor in your results.