Whilst I'm not currently playing WAR and haven't for quite some time, I do still keep an eye on the game. Most often with a touch of frustration and gamer depression, but today that changes a little bit with Keaven Freeman's post about plans for the 1.6 patch. It is essentially a bug fix patch, which in itself isn't very exciting and of course I would love to see a big content patch, yet there are a few tweaks being considered for 1.4.6 plans that have the potential to make WAR a better and more balanced game.
Change Tier 4 lakes to bolster to 45
It may seem that WAR has a max character level of 40, but actually there are "hidden levels" that a character goes up as they hit certain high renown ranks. I've never bothered to properly learn the maths of why, but basically it's to do with making high end equipment stat increases scale correctly. Unfortunately it was just another part of making WAR become less about player ability and shifting the emphasis too far towards renown rank and gear. Of course if people look at it selfishly (and naively if they want the game to succeed) they'll think they should one shot everyone because they put the time in to get renown rank 100 and all the associated gear, but actually this model of progression is very harmful for a PvP focused game. It does nothing to entice new players to stick around (or old players to return), when they know it will be a frustrating experience as most current players have a massive advantage. So any steps towards making WAR more balanced and, crucially, more enjoyable for new players hitting Tier 4 is in my book a very good move.
Change scenarios to bracket by RR (renown rank) rather than CR (character rank; or level)
Same again really. It stops people getting auto facerolled by other players equipment, but it also stops people (at times justifiably) complain that they lost because it was so and so and he's RR100 and uber. AND it stops people (also, at times justifiably) blaming their losses on the lowbies they were stuck with. It should make for a much more competitive scenario scene.
Player-damagable Keep/Fortress doors
Hmmm. Everyone hitting the doors wasn't always great. However it was sodding worse when 1.4 arrived and all too often we ended up not having anything to do at keep sieges. Mixed in with possible changes to oil damage and this could get quite interesting.
There's loads of other things they're looking at fixing or tweaking in 1.4.6, but for me these are the things that have actually managed to catch my attention. Not big flashy changes, but changes that could make the WAR a bit more competitive again and improve the game as an experience.
Its looking like I will save my 2 weeks free return until 1.4.6 arrives.