Showing posts with label polls. Show all posts
Showing posts with label polls. Show all posts

Thursday, 9 June 2011

WAR Dare to dream poll results

The latest poll here at BBB posed the question: Dare to dream! What would you most like to see in WAR?

I decided against making the poll multiple-choice as I figured people would just pick all of them and really I wanted to see what would be everyone’s single pick. The results are now in and came out as follows:
  1. 3rd faction 39%
  2. Expand the existing RvR areas 20%
  3. New zones 12%
  4. New races & careers 9%
  5. Missing Cities 8%
  6. DAoC style relic fortress raids 8%

Not a shock result by any means. We all know that a third faction should have been included from launch, it was a total no brainer, but one that for some strange reason Mythic decided against. If any one thing could transform the fortunes of WAR it would be the introduction of a third faction, that and some bloody advertising... Unfortunately, whilst it’s not impossible to introduce a third faction this late in the game, it’s a big task and I would imagine extremely expensive to do. Still, I did say “dare to dream”, so a glorious pipe dream wins and I must say that I 100% agree with everyone that voted for it. I would love to see a third faction introduced and as I’ve said in previous posts I’d really like to see one themed around either Nature or Disease.

What is interesting to see is the second placed choice of expanding the RvR areas. I say this not just because I’ve mentioned it many times before, but because this is one where instead of voting for new content, people are actually voting for Mythic to simply make the most of the content they’ve already got. It’s also an option that s completely viable and Mythic could actually do this, if they’re brave enough. Also as Epikk recently mentioned in a comment on a recent post I made, it’s a little surprising that they haven’t done so when you consider that with the level and renown bracket changes, people are now staying in tier 3 until they hit level 40 and are able to acquire renown items that are FAR superior to any PvE items outside of Tier 4’s LV and TotVL dungeons. So the entire Tier 4 PvE landscape is now not just unpopulated and unused, but is now completely and utterly useless. LOL it’s not PVE anymore, it’s UUUU! Unpopulated, Unused & Utterly Useless.

One of the most entertaining battles I’ve been in recently was one where it spilled out into the landscape to the west of Southern Garrison in Praag. It started with Destruction being pushed well away from the keep and turned into this huge battle that for the first time in, oh 2 years, was taking place in somewhere that was effectively entirely new surroundings… Turn some of the PQs into battle objectives, make some of the castle type buildings into DAoC style towers (mini keeps basically) simply by adding doors and TADA! A revolutionised game that has suddenly got a LOT bigger (about 3x bigger) and in effect has masses of new content, since not that many people have even looked at all the PvE landscape anyway! Yes, I know I’m going on about this a bit lately. But people keep mentioning it to me and I just can’t help but think it’s just so damn obvious to do and the effect would be a truly magnificent change.

Yet, from this poll the first choice would be the best, I have no doubt at all about that, but it’s not very likely unless Mythic really do have something awesome in the pipeline that would be a shock to almost everyone. I say almost everyone… You maybe hearing some interesting theories about WAR’s future soon from other sources… I’ll just leave that cryptic statement for you there. Anyways, if we can’t have the first choice, I’ll gladly settle for the second.

Be bold Mythic, be brave, be the company that turns their long suffering game round with an unexpected move and show your players some sodding aplomb.

Wednesday, 25 May 2011

New Poll: Dare to dream! What would you most like to see in WAR?

Over on the right hand side ==>

Go vote, lets see where that takes us.

Thursday, 19 May 2011

The classic MMO that you said needs a 2 after it's name

Recently I put up a poll to see opinion on which of 4 classic MMORPGs deserves a sequel. I was tempted to have a larger list, including the likes of Asheron’s Call, City of Heroes and so many more, but for me the games on the list are the ones I consider the big 4 genre defining MMOs. They are the classics that really laid the foundations for the modern MMO and proved to developers that online gaming was going to be big, serious business. It could be said that it was these games that led to World of Warcraft, certainly EQ and DAoC did. Also whilst they may be some of the oldest games out there, they are all alive and kicking today and are far more active than you might realise.
 
The poll finished:
 
63% Dark Age of Camelot (2001)
25% Ultima Online (1997)
7% Anarchy Online (2001)
3% Everquest (1999)
 
Firstly there is something to acknowledge regarding this poll that will have influenced the results. Despite me writing about whatever I feel like at the time, my blog is seen by most as a WAR blog and as such has readership associated to a particular style of MMO gaming. That style being games with a focus on structured openworld faction based PvP campaigns; where the PvP has purpose and impact on the game world. So I’m sure it’s not really a shock that Dark Age of Camelot was a clear winner, as this is without any doubt a poll with a slightly biased audience, but we should also remember that a great many of us WAR gamers also played and loved a lot of other games; including the classics in this poll.
 
And whilst we all know DAoC can stake a claim as the master of structured realm vs realm PvP, don’t fooled into thinking DAoC was the only game to do this. Ultima Online has (or had, I’m not sure all of these systems are still properly active) multiple PvP systems including: Chaos vs Order, Player driven community/guild based openworld pvp and an extensive 4 faction system where the game’s major cities could be captured and taken control of. Anarchy Online is also split into factions, with a pretty cool storyline where rebel factions are battling the Omi-Tek Corporation’s dictatorial government. Everquest, well, its split into different races, but the game was in my mind utterly focused on PvE grinding and I found it’s PvP to be purely about ganking and griefing. EQ was clearly the inspiration for WoW and AoC’s PvP servers… Yeah I hated Everquest. I tried EQ after I’d been playing UO for a while and crikey it was horribly dull in comparison. Still, it turned out to be the biggest influence on the entire genre, so my loathing for the game doesn’t matter. ANYWAY, yes indeed, DAoC is the master of RvR, but it’s not the only game to have RvR.
 
I think though that this poll (and the bazillion of forum and blog posts elsewhere about this) does demonstrate that within the community there is a real desire to get back to the broader RvR concepts that DAoC personifies. Huge open zones that are fully PvP enabled, with PvP objectives for the structured campaign, but that also have PvE scattered throughout the same landscape. Effectively a game centred on hybrid zones, packed with character, atmosphere and purpose. Small scale skirmishing, large scale raid combat, keeps, fortresses, relic raids, siege weapons, frontiers, true enemy territory, all of that. Also a game where neither the PvP or PvE feels like an afterthought, which is something that to my mind no MMO has managed since.
 
So DAoC 2 then, sweet, sweet DAoC 2…. For so many of us it is the dream MMO, the game we still hope one day will get made, but most likely won’t and will continue as the biggest missed opportunity in the land of MMOdom. It has been argued that WAR is effectively DAoC 2. It’s not. Rumour is that WAR was made with a directive for it to NOT be DAoC 2, how true that is I don’t know, but it does make sense. Why WAR isn’t DAoC 2 is a whole other and lengthy post that I may write one day, but lets just take it as a given for now. We are talking about a true DAoC 2; with Mids, Hibs and Albs battling it out in a massive world. There are many factors that make a sequel for DAoC so desirable and I could write and write about them, so instead I’m only going to mention one. I’ll leave it to you folks to comment or blog about others.
 
You may think I’d say RvR, but actually I’m going to say that the setting was an inspired and brilliant choice. By basing it around the legends of King Arthur and Camelot, combined with the Norse sagas and Irish myths, it tapped into a comfortable familiarity within us. Almost everyone knows and likes one of these legendary themes, so the game never had to convince anyone of its lore and atmosphere being good, since you already know it is. I’ll always remember the day during the beta that my friends and I ended up on Salisbury Plain and discovered Stonehenge… We were all wetting ourselves with excitement, we KNEW this place in real life and now we were there fighting giants. We discovered tombs underneath and the excitement continued. This sort of thing runs throughout the game, almost everywhere you go there is a legend or location that you will have heard of.
 
This flows all the way into the quests and storylines in the game. DAoC is packed with huge stories, masses of NPC conversations, all running through these familiar themes. All within a massive world, with weather, properly dark nights and one where you often actually had to travel to get places. If you’re not interested in PvE or a game’s theme at all then you could of course ignore it all, but should you have any interest in PvE or the setting you’re in, then DAoC delivered flavour and atmosphere on an epic scale.
 
So what about you? Why did you vote for DAoC? What makes it so worthy of a sequel?
 
There is one thing though. If DAoC 2 ever materialises, it will never, ever, be a WoW beater. No RvR or PvP based MMORPG ever will be, which is something I’ll be posting about soon. I do think though that it could be a highly successful game and would become the premier PvP game with ease, but only if Mythic stuck like glue to everything that makes the original such a landmark in MMOdom.
 
The big question is of course: Do Mythic plan to (or have they already…) start working on it?
 
It would be easy to assume after WAR and with Bioware being focussed on Star Wars that this is very unlikely. Easy to assume…

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Half man half pixel. Music obsessive, likes a drink, occasional bastard.