Now that we are starting to get a picture, albeit a limited one, of what the future of WAR holds… I would like to ask a question:
What are you least and most looking forward to from 1.4 and the RvR Pack?
Prior to the Gamescom/Gamesday Baltimore news I was most excited about the chance of playing Skaven, but afterwards I find myself not that bothered about that at all now. It might be fun, but no matter what Mythic have up their sleeves it will not be what I wanted and for me personally, to stay excited will only lead to disappointment. So unless fresh news comes out to change my mind, I’ve kinda written that off as something to get all hyped about. You may accuse me of being blinkered by the past and I shouldn’t be so limited in my desires for a MMO traditional playable race, but sorry folks, that IS what I wanted. It is ok to not be happy about everything, particularly as blind faith is, well… blind. And not really any different to blind hate.
So as a customer and devoted WAR fan, it is now up to Mythic to convince me that their new idea for Skaven is better than my (and most people’s) preconceived perception of what a true playable MMO race is. I don’t think that’s a harsh or unfair thing to say.
The thing that really has me quivering with thoughts of potential slices of awesome pie (with custard AND a raspberry coulis) is the campaign update and how the new Skaven zone(s?) links into this. We know that victory points and domination are going, we also know that Mythic want to move the campaign away from waithammer and give us something more dynamic, yet easy to understand. I don’t think we’ll move away from zone locking, as I think it was a wording issue when I was told this before and they actually meant domination, which is a shame if so, but there’s still so much potential here. Instead, I suspect we’re going to get something heavily influenced by the new city siege system.
The new city siege is in a way telling a story, a story that is built around the clear objectives that each stage provides. The sappers desperately trying to destroy the defenders siege weaponry, Warlords marching through the city looking to challenge and defeat their rivals. The Emperor Karl Franz and Tchar'zanek nominating their champions for the final battle… it’s all just a bit more melodramatic than the Victory point system before it. So imagine if there were similar things within the campaign itself? NPC warlords leading assaults, defensive/offensive goals that have a tangible effect and objectives that had more purpose than just adding a few points to a scoreboard.
I could be way off the mark with the thoughts above, but I’m rather excited about the potential of a completely revised campaign and what it could mean for WAR. The campaign is the lynch pin of WAR and a complete revision that genuinely improves it would be a monumental change. I can’t wait to see what happens.
How about you?