For many people this post is going to be stating the obvious, but having seen people gloating and deriding others recently over scenario scores, I figured I’d have a little chat about it.
Scenario damage scores are funny old things. People often use them to show this class is OP, this one gimped, and this person is amazingly skilled, this one a noob, etc, etc… but really most of the time those damage scores are very misleading. Here are a few examples why this happens:
AoE damage inflates scores hugely, but if nobody actually dies then all that damage doesn’t mean much. If a Sorcerer (or whatever) does nothing but bomb, regardless of whether it was actually sensible or not, then they can have massive damage scores yet not really contributed or played well at all.
A tank can have massive damage scores, but if that tank wasn’t targeted much and doesn’t get killed often, then they will have more active time to be causing damage. That tank could also be causing lots of damage but lacked any real contribution. Alas those big scores are one of the major contributing factors into the widely believed, but essentially flawed, crying about tank DPS.
A Witch Hunter or Witch Elf could have low damage scores when compared with the above, but what if they actually burned people down so quickly that they didn’t need to do more damage than their targets basic hit points? In that case the reality could be that their DPS and effectiveness is much greater than it appears.
Where the scenario scoreboard gets interesting and starts to actually provide some meaning is when you start comparing and combining the different statistics it holds; damage, killing blows, solo kills and healing. Should the Sorcerer mentioned above also have a high number of killing blows, then it is looking more likely that they were impactful. If the other player’s damage was much lower and the Sorcerer’s enemy healer’s scores were high, then it’s pretty bloody certain that Sorcerer was the primary threat.
So be a bit wary of hawking scenario scoreboards based on the damage dealt, because that damage score alone is just a number and not a lot else