Friday, 3 February 2012

SWTOR - A game of two halves

One of the issues that Bioware needs to deal with for SWTOR is that it is effectively 2 very different games. Firstly there’s the level process which is very much the traditional Bioware RPG, that being; fairly repetitive (but reasonably good fun) game play, which is beautifully masked by excellent story writing and an involving plot that you want to play through. Alas (and perhaps predictably) after you’ve finished that, you’ll find yourself automatically placed into the second game, which is the standard MMORPG instance farming and repetition with no real progression aside from stats and to a point, your characters appearance. The storyline is over, now kill those mobs, move out of the fire on the floor, interrupt that attack and repeat.

Now this is quite normal in MMORPGs ever since WoW cemented the modern standard. You level through quests and their storylines, then when you hit max level you then do the same dungeons over and over again until a new one is added later on. Critical I may sound, but clearly the system has proven popular, despite it’s fairly sterile and workhouse like nature. So this “levelling and end-game as two separate games” thing does hold subscribers and perhaps you could say “if it’s not broken, don’t fix it”. However, with SWTOR the difference between the two is far more pronounced than what we’ve seen before and it’s a lot more likely that once you’ve finished the first game, you might not be so keen on what you’re left with.

Bioware have put so much emphasis and effort into the storylines, it makes levelling a much more enjoyable process and it really does feel similar to Dragon Age and the like. Unfortunately this means when you hit end-game in SWTOR, it’s with a considerable and very noticeable BUMP. You’re dumped into “just another MMORPG” and the same old repetition we see in most other games. There is very little reason to choose to do that repetition in SWTOR instead of other games. Bioware’s primary selling point, the story, becomes completely and utterly irrelevant. I now know what happens with Darth Malgus, I don’t need to watch the same cut scenes over and over again. Doing so is not fun and it adds nothing of any merit. You might as well play RIFT or WoW, as they have the same end-game but are FAR more fleshed out when it comes to features and functionality. No light-sabres of course, but no chance of Jar Jar Binks either…

A friend of mine, who has now quit SWTOR, was expecting the game to have regular storyline content added. As in monthly updates at the least and not just a dungeon that is cleared in 1 hour. He was expecting them to have new quests, companions, etc and to see the whole plot and storyline progressing at a pace that could distract from the standard MMORPG instance farm. But instead he got daily quests and dungeons, again. To be honest this is actually not an unreasonable expectation on his behalf. Bioware has the pedigree and they’ve certainly had the cash to do this, so I would suggest that they could and should have had masses of storyline prepared and ready to be drip fed into the game post launch.

This could all be rectified, though I doubt it will. It’s more likely that we’ll just see a wide range of good, but generic post launch MMO updates. The basic features (by modern standards) that are missing will get added (guild banks, dual spec, etc) and we’ll see new instances for PvE and PvP added. The big issue there is how it will compare with what other games are offering for their end-game players. It’s not like RIFT will stop adding features to let SWTOR catch up…

Thursday, 2 February 2012

STO dings 2

Happy birthday STO :)


The event is now live and you've got just a few days to get the new fancy ships for free. Details here.

And just noticed they've got a coming soon trailer out. I'm not trekkie enough to know what all that is, but it has lasers/phasers and stuff :P

Wednesday, 1 February 2012

MWO - role warfare, hmmm yum

Piranha have posted up Dev Blog 3 "Role Warfare". It's well worth a read and gives a great insight into the tactical possibilities that Mechwarrior Online is aiming for. Particularly when you put it alongside the info from Dev Blog 2 "Information Warfare". In many ways it sounds similar to how scouting works in World of Tanks, just expanded a lot, which to be honest was exactly how it worked in MW3-4, if you played in proper premades. So when you think about the "thinking mans shooter-simulator" nature of Mechwarrior games, it would suggest that if Piranha do manage to put their ideas into play... Well, we just might see a game with an unrivaled focus on teamwork, tactical play, information sharing and of course player skill and experience.

Of course it's early days and it would be unwise to make statements of assured success (oh haaaaai GW2 :P ). So far all we have is the (excellent) concept art, the game engine concept video that prompted the whole thing and a lot of good and reassuring ideas from devs. However, as anyone that's been around gaming for a while will know... devs say a lot of stuff. Delivering them is a whole other kettle of fish.

Regardless, this is currently no1 in my MUST-PLAY-NOW!! list for 2012.



HD link

Tuesday, 31 January 2012

Taking my foot off the SWTOR pedal a bit

I've not quit SWTOR and don't currently plan to, but I realised recently that I have been playing a lot less. Perhaps this happened a little subconsciously, as there's been no real thought to it, it just kinda slowed down and I got distracted. My main is fully purpled out, I can compete well in PvP, I've cleared all the hardmode instances I've been in, cleared the Eternity Vault raid (though I'm not much of a dungeon farmer anyway) and Ilum remains a total load of bollocks. Also as an Empire player the warzone we normally end up with is Huttball, which is getting very old, particularly when wins so often don't register on the daily mission. Really I just want Ilum to improve, as that's theoretically providing the type of gameplay I really like (as per DAoC, WAR, etc) but I have serious doubts there.

I have started a proper alt, a Bounty Hunter Mercenary, but I'm not diving full on in to it just yet and not getting that MUST PLAY NOW itch. That said, I have also got a load of major stuff going on in real life which is souring my mood somewhat and as such everything seems a bit shit. Perhaps the fact that I'm mainly spending my gaming time in games where I can be building things, rather than see them destroyed, is fairly telling.

Which leads me to mention the Kill Frenzy Minecraft server has been reset with all the lastest patches and I've found myself heinously addicted... again. When not exploring and fighting stuff, I'm building a multiple tower, sky garden, thing... As everyone knows it is a magnificent game and an incredible time sink, pus I'm a real sucker for exploring and marveling at the cubist beauty of its randomly generated terrain.

Anyway, as I alluded to above, I'm not done with SWTOR yet, but I have run out of pressing targets and am now at the point where normally openworld PvP / campaign RvR would take over. Which unfortunately are SWTOR's weakest points.

Friday, 27 January 2012

STO - 2nd anniversary rewards are a bit good

So normally games give you a load of old tosh for their anniversary rewards. A cloak, title or something else decidedly zzzzzzzzz. Sure there's been some decent veteran rewards in games, as in a reward for being subscribed for a certain amount of time; mounts black dye tubs (ahh fond memories), etc. Yet anniversary rewards received just for being logged in at that particular time are usually, well, a bit rubbish.

STO however is slapping that idea down and delivering some properly useful and rather substantial rewards. Everyone that plays during the 4 days from 2nd February can get a quest line that rewards them with proper all new design end game starships! You have to be at least level 5 to get the mission (or level 21 for Klingon, but Klingon chars start at higher level anyway) and then you'll have the ship as an inventory reward ready to activate when you get to Vice Admiral.

Odyssey Class Starship
Bortas Class Starship
Some details of the event can be found here. Klingon ship info here and Federation here.

If you've not played STO before it's probably worth installing, getting to level 5, getting the ship when the event is on and then if you ever decide to play it properly you'll have that waiting. Since it's free and all.

PS: After this event I would expect that these ships will only be available through the cash shop...

Thursday, 26 January 2012

IF ONLY!



Probably just a Superbowl advert with that date, but oh if only it was the real deal..

Wednesday, 25 January 2012

MWO - Another mech revealed and it makes for a good comparison

And it's the Centurion; a 50 ton medium mech that typical has a rather mixed array of weapons. Medium Lasers, LRMs (Long range missiles) and a big old AC10 (Auto-cannon projectile weapon). Though with the Mechwarrior games typically immense customisation options and the many variants within the lore itself, the standard weapon load out probably won't mean a great deal. Whatever happens, this should be a reasonably quick and quite potent medium mech. This could be my new Uziel ;)

This particular mech is a really good example of how Piranha's concept artist is bring the old designs smack up to date. If you look at the original it's a very flimsy looking thing that when viewed with a modern eye... well it just doesn't seem even vaguely feasible.
Thanks to Sarna.net for the classic old image btw.

Whereas the new version is much more convincing. Fleshed out, chunkier and just a whole lot meaner looking, this new Centurion looks like a proper war machine that might actually be able to take some punishment. 


That's the thing with bringing battletech designs up to date, the old stuff just looks so flimsy. This of course is not helped by the concept of walking tanks in itself being ridiculous, certainly for bipedal ones. Weapon impacts, kinetic energy and gravity don't lend themselves well to the idea, but then it is make believe. ;) As mechwarrior has a gritter, more "real world" feel than most mecha-style-gundam-cock, I imagine it's quite a challenge for an artist to make it look cool but not leave the common-sense side of your brain screaming DUMBTARDED!

So far I think Piranha are doing a cracking job. Everything is sounding promising for MWO, early days of course, but I do like what I am seeing.

Official Centurion announcement

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Half man half pixel whore. Leader of Kill Frenzy, a gaming community currently active in a bazillion different online games. We can appear anywhere at any time, a bit like shingles.