Tuesday 24 February 2009

Chosen gets some (sweet?) loving

It seems Mythic have made some amendments to the 1.2 patch. Quite a few classes effected too: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=652

Chosen stuff being my main concern, lets have a butchers then...

Bug Fixes
· Mixed Defenses: Fixed an issue that made the parry bonus of this ability a multiplicative bonus instead of additive. (cool, BIG improvement to this tactic)
· Repel: Fixed an issue that limited the knockback distance of this ability. (YAY! About time eh!)

Balance Changes
All Chosen have undergone changes and as a result will need to reallocate their Career Mastery Points. Be sure to speak to your trainer right away to regain your abilities!

· Discordant Fluctuation: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
· Dreadful Agony: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
· Bane Shield: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will no longer receive benefits from stats nor will it do critical damage.
(For all of the above 3 abilities we'll have to see this in action to judge, it might be a buff, might not)

· Touch of Palsy: The value of the barb damage has been increased and will now deal physical damage. The barb will no longer receive benefits from stats and will no longer do critical damage. (On the PTS prior to this change Palsy was god awful, I hope this fixes that. I would expect so as this appears to be Mythic's reaction to feedback on it)
· Tainted Wound: The base damage on this ability has been increased and will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage. (another wait and see before judging)
· Hasten Dismissal: This tactic is now a level 35 Core tactic. It reduces Repel's cooldown by 50% and turns Repel into a long knockback. (this sounds awesome)
· Corruptive Power: This tactic is available at Corruption x11. All Corruption abilities cost 35% less action points. (this also sounds awesome)
· Baneful Shielding: This is no longer a valid tactic.
· Dire Shielding: This ability will also increase the duration of Bane Shield by 7 seconds.
(Nice one Mythic, merging those 2 tactics frees up a tactic slot for bane heads, which is only a good thing)
· Bane Shield: Multiple Chosen with this ability up will no longer prevent each other from dealing damage to the same target. (good good)
· Oppression: The disorient effect has been removed. This ability will now reduce incoming damage on the Chosen by 15% for 10s. The cost has been lowered on this ability. (woah massive improvement to this ability, corrupting is getting interesting...)
· Rending Blade: No longer requires an active aura to receive a bonus effect. The ability is now a Point-Blank Area of Effect ability that deals Spiritual damage. This ability requires a Great Weapon and no longer has a cooldown. (double woah, if this does respectable damage then Dread is looking much more appealing)
· Relentless: The cost and damage has been increased on this ability. (sounds good)
· Dreadful Fear: The cost of this ability is now free.
· Corrupting Wrath: The cost of this ability is now free.
· Discordant Instability: The cost of this ability is now free.
· Discordant Fluctuation: The cost of this ability is now free.
· Corrupting Retribution: The cost of this ability is now free.
(no such thing as a free lunch, but I'll settle for an aura)


This certainly appears to be a big buff for Chosen. If the damage, avoidance and mitigation improvements are more than just token increases, then for the first time we might have viable mastery specs that do not include Discord. I've had a bit of a play with potential mastery specs with these changes in mind and I can see some interesting Dread/Corruption specs I'm very tempted to try out. My only concern with them is not having Quake from Discord, it's such an awesome ability for RvR, I don't know if I'd like playing without it.

Lets just hope it's as good as it sounds :)

2 comments:

  1. ToP still sucks. Extra patch didn't fix it. Baneshield is crap now too. Great weapon chosen has been nerfed to hell :( Better tank things now. Meh

    ReplyDelete
  2. always the same crap, If on tree is shit they buff it and in return they nerf the rest.. Luckyky i have my tanking gear al set up, the dps one will go in the vault

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