And thrice AAAAGH!
Ok this post is not Mythic bashing, but is instead a cry for help. Please for the love of Nurgle’s festering buboes, just fix this bloody dungeon.
I’m in a fairly contented place in WAR right now, but Tomb of the Vulture Lord is doing it’s utmost to change that. The last 3 runs in a row we’ve had to quit because of bugs on the third boss. Considering its not a dungeon you can just decide to do on a whim, this situation is more than a little annoying. Also with the limited EU in-game support, whenever it goes tits up you’re forced into quitting the instance entirely. I often think GOA get an overly hard time from the player base, but sorry chaps, your CSR responses are so slow there’s no point asking for help. I don’t plan on sitting in a dungeon for 24 hours…
I would write in-game bug reports, but the text box is actually too small! So Mythic please consider this as my bug report submission:
I believe it was at this point that I eloquently expressed my feelings on the matter, “fuck this shit”. No bloody way I was going to continue further in with it playing up like that. What was doubly ironic was we had a guy with us that hadn’t been to the dungeon before and up until that point he’d been saying how much he was enjoying it. What a marvellous introduction to Vulture Lord it turned into eh?
What I find particularly frustrating with all of this is I have killed everything in the dungeon before. I only need the Tyrant Chest and a couple more Funery Masks and I will have full Tyrant. Yet it is proving impossible to complete the armour set because the dungeon flits between working perfectly and being utterly broken. This run of 3 weeks worth of utterly broken is far from amusing and to be quite honest is also utterly unacceptable. I mean for crying out loud, it’s the third sodding boss, we’ve had him on farm for like a year or something. Yet now I can’t get past him because of things completely out of my control??? I’m curious though; do the American servers suffer with the same problems? Is it the dungeon at fault or is it all linked to these lag spike type issues we’re cursed with on the EU servers?
Whatever the root of the problem, it’s something that results in a poor “quality” experience for the user. And you know what, we already went through this exact same situation with Lost Vale. Would the big competitor release a dungeon in this state? One thinks not. Actually what makes this even more frustrating is Tomb of the Vulture is actually a brilliant dungeon. It looks amazing, has good boss fights and other than a few pacing problems (trash before the 3rd boss and the 6th boss fight itself) is a really fun instance. If it weren’t so bug ridden it would be considered an MMORPG classic dungeon.
To the folks from GOA and Mythic that read my rambling, whilst I’d love an acknowledgement, at the least please can you pass my list of problems to someone that can actually do something. ;)