As you’ve no doubt seen, Mythic have posted some changes they are considering.
This includes the nerf to an overpowered Sorcerer ability and the removal of a different overpowered Bright Wizard ability which is then being replaced by the aforementioned nerfed Sorcerer ability. Shock, shock horror, this has resulted in forums and chat channels being smothered by Sorcs and BWs mewing like injured kittens. Apparently the nerf of these single abilities is the end of single target specs for Sorcs and BWs and is all round doom and gloom. /yawn
For a start both Bright Wizards and Sorcerers have been top of the pile for a long time, so if this does work out as a nerf, well… I find it hard to be too sympathetic. Same as when our Ravage got nerfed to be honest.
And also this MEW! MEW! MEW! MEW! is despite the fact that Mythic have also announced they intend to buff ALL magic damage and healing by linking weapon DPS to spell effects. Which means whilst people can theory-craft to their hearts content, in reality we can’t be sure of the actual impact of these changes. It might actually work out as a huge buff, it certainly looks like it at first glance! Don’t get me wrong, I’ve no problem with people having concerns, but based on the little info we have to then start writing off classes, mastery trees and the changes themselves is a little bit of an over-reaction. Over reactions on the internet? Surely not :P
The changes could be total turd, but likewise they could actually work out well. I’m interested to see what the impact is on melee careers, as whilst I’m not sure, I think some of my Chosen’s damaging abilities are not effected by weapon DPS. Things like our damage aura, blastwave, quake, etc I suspect are not using weapon DPS now, but will they in future? Then thinking about other classes, is this the damage buff Magus so desperately need? Or because of the increase to presumably ALL magic damage and healing, will it mean Magus damage remains poor, relatively speaking. In fact we have to wonder how will this change the balance between melee and ranged damage? Could this change re-write the WAR rule book? That doesn’t necessarily concern me as such, since shaking things up now and again can freshen up combat and break apart the cookie cutter group set ups.
Whilst I really don’t see the the individual spell nerfs as something that will kill single target, the one thing I am going to MEW! MEW! MEW! about myself is will this DPS change increase the effectiveness of AoE bombing? Bombing isn’t as bad as it once was, unless you’re fighting one of those Sorc/BW/Slayer/Choppa critical mass warbands where the stacked damage instant kills of course, that’s just a case of who bombs first wins, but in more general terms it’s still rampant enough to be tedious. We were forced into activating bomb mode last night in fact. We only had a 2 group warband (for most of the night anyway, at one point we peaked at just under 3), and everywhere we went we would run into multiple Order warbands zerging. I don’t recall a single fight where we weren’t outnumbered at least 2-1. Unfortunately in those situations all you can do is bomb, single target tactics just won’t cut it. And sure, it was effective and in most fights we killed far more than the numbers we brought to the fight. Still, it’s depressing to do, since bombing sidelines certain classes and simplifies the play style horribly.
So for me, whatever the outcome of these changes, I just hope it doesn’t boost AoE again. AoE has always been WAR’s biggest failing. Mythic, exercise caution please…