Thursday, 30 July 2009

Is it possible to add a third faction?

Is it too late? Probably. Would it be a bad time to try? Probably :P It would require huge redevelopment and of course would turn everything on its head. But lets live in dreamland for a moment, if Mythic were to try and add another faction are there actually any real options?

I reckon with a shit load of work, time and effort it could be done. So on to the big question....
How to adapt the campaign for a third faction?
The existing system could still work, but have a third VP scoreline and a third branch of zones from each central zone (Praag for example).
First off lets quickly make up a faction. I'm going to go with one called Nature with Lizardmen, Wood Elves and Bretonnians. Now lets attach Wood Elf zones to Praag.
If a faction locks the central zone, then both of the other factions zones become attackable and remain so until the central zone is contested again.
If either of those zones then lock (to which ever enemy faction), the fortress is then attackable.

Taking it further and sticking with one city each (boo hiss), if your faction takes 2 forts from another faction you then get to attack their city.

But what if the attack on Nature's fortress failed, Order locked Reikland and then pushed on Praag whilst Destruction was attacking Loren Forests? Uh oh! Destruction's attack has been cut off and now they face a difficult choice.

Continue their attack on Nature's fortress or risk Order locking Praag and pushing into the Chaos Wastes.
Oh my, what's this? A far less linear and more dynamic campaign? Actual options to cut off supply lines and isolate the enemy? Well, I think so anyway...

Riddled with flaws? Probably, but then maybe something like this could be fitted into WAR. Dark Age of Camelot showed us how well 3 factions works, it prevents one side dominating and keeping the campaign fresh and exciting. Those of us that played DAoC have struggled to understand why Mythic didn't do the same again here.
When Mythic starts looking at major expansions, perhaps they should start reconsidering that missing faction.

Monday, 27 July 2009

OMG! Magus protest and suicide pact!

Fair play Uroo mate, you did it :)
Watch more videos of Warhammer Online


This video was made by Caz from VOP, well done to you sir, great choice of song. It will be interesting to see what if any response this gets from Mythic. I really hope so, cos the shite state of Magus desperately needs acknowledgement from Mythic.

Classic event /salute to all involved.

Still loving the new RvR

Ok it's been over a week now and everyone I've spoken to agrees, RvR is now MUCH better. Huge step forward. Good job Mythic.

Now fix Magus, Marauders, Shadow Warriors, etc pls.

Oh and as an aside, I'm now totally converted to savage mastery for my Choppa. I was using hitta for ages, but decided to try out savage again and finally it's clicked for me.

All told, I'm having a great time in WAR right now :) Except with my Magus :P

Saturday, 25 July 2009

I predict a riot

My guild "Kill Frenzy" is in an alliance by the name of The Evil League of Evil. The guy that organises our events is a chap called Uroo (was Roo but sever merges force name changes). Roo is trying to organise something a wee bit bigger than an assault on Altdorf...

Check out his evil plan here: link

If he pulls this off it will be quite a feat, but will it make any difference? Hmmm I don't know, but if he does get something large scale happening and the gaming press report on it, then at the very least it should elicit a response from Mythic.

Worth a try IMHO.

Thursday, 23 July 2009

Uhm so like woah... first impressions of the patch are good??

Ok first off I've not even logged in with my Magus, so this is putting that probable gimpfest aside.

WAR has been amazing tonight. We've been fighting in Dragonwake for hours and the combat is totally reinvigorated. I've had zero lag and this is in large scale scraps, lots and lots of warbands fighting. The bane of a melee class' life, the Out of range bug, HAS finally been fixed. The fights themselves are lasting longer and have been much more enjoyable. If this is what nerfing everyone's AoE does... bloody good move.

However...
  • This is only after one night.
  • Bright Wizards have a new trick for insane damage. Not sure if Sorcs have the same thing.
  • And again, this is only after one night.
  • My Quake ability is bloody shite now.

No big issues so far. Hopefully I'll be still be happy after a few more days. Not counting my chickens yet mind you.

Staying positive is tricky when you have a Magus

My Magus is level 36. I was planning on getting her up to 40 soon.

Problem is its hard to motivate myself to log in with it when it would seem the latest patch has utterly destroyed the already weak class. According to this post and the initial feedback after the patch went live in the US, thing sure aint good... The class is heavily AoE based, more so than most to be honest and to make it worse Mythic has even nerfed a single target spell for no reason too? Not an overpowered ability in any way or form and since Mythic haven't communicated why they did this, we can only assume they simply did not realise it was not an AoE ability... *sigh* That's depressing on so many levels.

Come on Mythic cut out the spin doctor poo, lets see some real solid info that will help people stay positive about your balance patching. I was at an alliance meeting last night with loads of players present and I can assure you that right now there is some immense negativity building up.

Less vague comments, more solid info pls. kthxbye

Wednesday, 22 July 2009

WCPI - Stunty Stomper

Thulf's made an excellent post about what Mythic should be doing. I couldn't agree more with him tbh.
http://stuntystomper.blogspot.com/2009/07/utilizing-community.html

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Half man half pixel. Music obsessive, likes a drink, occasional bastard.