OK so I’m presuming everyone has read Mythic’s post on the herald with more info about the new Skaven RvR Dungeon “Thanquol's Incursion”.
Anyway, part of WAR’s different style is the instanced 24vs24 City siege and it looks like Thanquol's Incursion is very much going to be a similar experience. 3 stages and a focus on RvR, mixed with NPC interaction that isn’t quite normal PvE. The city siege is still a fun experience, at least when people aren’t quitting the instance to avoid tough opposition. Though on that topic it’s a little more understandable when solo queuing and you get into a half way finished instance with your spawn being camped and barely any friendly players there. Plus despite what people’s internet personas and egos may allow them to admit, I’ve seen premade groups/warbands from every single well known guild from both factions drop out when things went bad, actually I tell a lie, there’s one exception and it’s not who Norn players would expect.
OK that’s a tangent, but it’s relevant because if Thanquol's Incursion uses the same system to join as the city, then we will most likely see similar things. Which will mean when it’s good, it’s great and when it’s not so good, it’s a bit meh. Yet, any PvP game will see things like this happen. There’s always a load of people that will always go for the path of least resistance, no matter how dull. That’s why the term leechers is so common in MMOs.
So the big questions for me for anyone that goes to tonight’s (or for me early morning) PTS Skaven event is:
Does joining the dungeon work like the city siege?
And if so how much fun will this instance be to play with erratic opposition?
Or does it work in such a way that people will stay for the fun/fight/whatever?