Wednesday 4 January 2012

Promising PvP news for SWTOR in January

No sooner had I posted than Bioware go and post they're already taking some action to improve the PvP situation in SWTOR. Here's the link for their post or just read below.

"Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

First and foremost here is what we are addressing as a top priority:

Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.

Gabe Amatangelo
Principal Lead PvP, Operations & Flashpoints Designer"

This all sounds pretty good. It still won't change the game into some true large scale RvR thing, but it's a few steps towards making the PvP more fulfilling. And it's good to hear things are due this month, clearly Bioware are not dicking around with SWTOR, unlike the snails pace updates with their other MMO, WAR. :( Of course SWTOR doesn't have a skeleton crew left running things and as such I would bloody hope they got shit sorted quickly.

4 comments:

  1. And here I'd already completely discarded the idea of ever playing the game after your remarks now they go and promise to work on it.

    Damn it.

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  2. Hmm, it's a start. Good to see open world PvP will not be totally ignored. There's alot of potential here for good PvP gameplay if they'll capitalize on it. I would also really like to see spaceship battles expanded beyond the hollow shell of a mini game that it currently is.

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  3. Pity they can't back-port this stuff to WAR .. as I read this all I could think of was "this stuff was probably intended for WAR" .. seeing as they copy/pasted the WAR code to make SWTOR .. it would be nice if they could "return the favor" .. but at this point I'm giving up hope and just biding my time till GuildWars2 is out.

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  4. Enjoying PVP alot more in SWTOR then i ever did with WAR. More balanced and hopefully Ilium will be tailored into someting great.

    I finally understand and applaud BW for not updating WAR and focus only on SWTOR. It was hard to accept at first. But I rather see them updating a game with much more players(swtor), and give them a good time. Then a small bunch of players(WAR). The harsch truth but its better to have 500k happy players then 10k. :)

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