$15 for both? That works for me, as along as we don't see (the all too regular these days) people ignoring exchange rates and doing a straight translaton to £15... It's not actually a huge life changing difference of course ($24), but at the dollar price I think Mythic have nailed it perfectly below the line where it would start to border on being a bit cheeky.
The server transfer cost of $19.99 is ok (its comparable with other games I believe), but there desperately needs to be other FREE options to salvage servers like Iron Rock.
As for all the vanity stuff, well... it's vanity stuff, so any price is fine if people will pay it, as shown by when Warcraft charged $25(IIRC) for a reskinned sparkly bloody horse and bazillions of people rushed to buy it.
In other news, yeah I'm sorta back but will be cutting down my gaming time considerably, got to be sensible and focus on other stuff. Plus my ISP is Virgin Media cable and as you can see here we've got major problems playing WAR right now. :( Which sucks royally obviously.
Oh and go read the latest developer discussion post. Huge news... HUGE. Oh ok I'll post it in here.. give me a mo...
"As we draw ever closer to the launch of the all new Verminous Horde™ RvR-Pack, we’d like to take a moment to address some concerns that the community has around some of the benefits that the pack offers to those who purchase it and the impact that it will have on WAR in general. Specifically, we would like to talk about the “power gap” and what measures we’re taking to address it.
Reading through the forums, we see your concerns about the fun factor of a R33 player going up against a R40/RR80+ player. While we want to give our players attainable goals and clear milestones by which to measure their progress in game, it is important to us to not deliver an experience that is “un-fun” for the lower level segments of our population. Simultaneously, we believe that our game is most enjoyable when the population is high, so it was not in anyone’s interest to split up the population.
RvR Tier Bracket Adjustment: We have decided to expand the brackets in Tiers 1-3, creating more of an overlap for players to remain in the lower tiers for longer if they so chose. At the same time, this alleviates issues in Tier 1 with “twinked” Endless Trial players, making it a more level playing field for active subscribers. Trial players will continue to be capped at rank 10. Of course all players will be bolstered to the max possible Rank for their tier, so as to lessen the impact of the increased cap. The proposed bracket changes are as follows:
Tier 1: Ranks 1-15
Tier 2: Ranks 12-26
Tier 3: Ranks 22-39
Tier 4: Ranks 32-40
Scenario Matchmaking: We will be introducing an all new Scenario Matchmaking system which will work to pit players of like ratings against each other when possible. Player rating is determined by skill and performance, so the better you do, the higher your rating. We’re very excited about this new system and the opportunities that it opens up to us for future development.
Ease of acquiring gear: We’re making RvR Armor sets much easier to attain. Annihilator will be sold for coin, Conqueror will be purchasable from a vendor for Officer Medallions only and Invader and Warlord will now be rewarded in ORvR from Tier 4 Keep Captures rather than only being available in the city. Sovereign armor will now be available from Stage 1 of the City Siege experience.
Gold Bag opt outs: We are introducing the option to opt out of Gold Bags only from RvR PQ’s. So if you’re still trying to get that elusive weapon or you’re in need of more 200 Talisman boxes ;), you’ll be able to still roll on those rewards while at the same time not taking loot away from players who can use them now.
Finally, players who purchase the Progression Pack will find that the rate at which they gain Renown has been increased on an ascending scale based on Renown Rank, capping out at a 300% bonus. This means that players will be converging on 80 much more quickly than the current 80s will be leveling. We believe this will condense the RVR spread in many ways.
Over the coming months we will be closely watching the RvR environment on all live servers, evaluating the impact of the Renown Rank cap to 100, the introduction of new armor sets and weapons and how the new Renown Ability revamp will affect how you play from day to day. We’re very excited about all of these changes and look forward to this and even more improvements, new features and new content as WAR continues to evolve and deliver the best RvR experience possible.
Thank you for your continued support and we’ll see you on the battlefield!"
Crikey! Need to think. Initial thoughts are ooh me like lots.