Original post can be found here.
At this point the plan is to have 1.3.4 on PTS by the first week of February or (at the latest) early the second week of February. Patch notes, of course, will accompany the opening of Warpstone.
Not long to wait and with the following changes... I'm looking forward to it :)
We will be introducing an entire new line of weapons earned via RvR (this is the "feature players have been asking for"). These weapons will be purchasable via a vendor and will not be bought using medallions or crests, instead utilizing an entirely new currency system earned via Scenario gameplay from tiers 1-4. More information about these new items and how they're earned will be forthcoming in a Dev Diary with Developer Sean Bosshardt.
And from later in the thread:
The weapons will vary in quality, some being "much" better than LV weapons.
This sounds most excellent. New targets for people to aim for and something to further promote scenario play.
Speaking of Scenarios...
We are completely reworking the current structure of Scenarios by removing some of the less popular and streamlining the tiering of Scenarios. There will be more details upcoming in a Dev Diary from Content/RvR Lead Mike Wyatt next month.
OI! Thunder Valley! You heard the man, now bugger off.
Streamlining the tiering...? Presume this means level 40 only scenarios, but who knows.
Also reading further there was this confirmation on no PuG vs Premade changes:
To address premades vs PUGs:
We are not planning to make separate brackets for premades vs PUG's right now. We understand the concerns, however we have never denied that organized groups have an advantage over more disorganized, or PUG, groups.
And then we get onto the Campaign.
The last tidbit is a change to the way that the campaign functions. Starting with 1.3.4, once a Contested City flips into the Captured state (otherwise called "Stage 2") the Open RvR Campaign will now restart, leaving the realm sieging their enemies city with a tough decision: Stay in the city, possibly defeating your opponent's King, or retreat back to the open field to defend your realm?
Ooooh... I like this one. Will it slow down the constant city sieging? Maybe, but regardless it will mean that those of us bored of cities can do something else. It could actually make it worse with RvE madness exploding, but it's well worth a try out on live servers tbh, you just cant test this on PTS.
Bare in mind this is a 1.3.X patch. It's not a 1.4, or other such major patch. It's one of the little ones and not a serious content patch, but in theory it could be a really good one.