Check them here.
I'll read them now, digest and post tomorrow ;)
It's a huge patch btw and has a LOT of good stuff in it.
Thursday, 22 April 2010
Wednesday, 21 April 2010
Mythic say sorry and you know what...
… I actually think it’s an excellent response by them.
Obviously they’ve expressed how sorry they are and have refunded everything , but it was also good to see EA covering any bank charges for customers who had wanker bankers. Actually I say it was good to see, really anything less would have been bloody crap behaviour, so nothing to pat them on the back about there. It was very important that ALL customers came out of this with ALL overcharging and associated costs refunded.
The things I think make this an excellent response are the tone of Jeff Hickman’s apology and the in-game gifts.
Some people may have been hoping/expecting a free months play or similar, but I think this is a much better way of saying sorry. We’ve seen developers give out free months play to say sorry before, but be honest, did you really notice? You get a very small amount of money not leaving your account, which you’ll only remember happened if and when you read through your bank statement. And then you forget entirely and carry on thinking shame on Mythic, boo hiss! It’s not like you’re ever going to forget the over-charging, but their free month to say sorry will be lost in very little time.
Whereas your unlimited black dye or fancy mount will always be there in-game, each time you log in both as a reminder of Mythic screwing up, but also of them properly saying sorry. Will it make up for the stress this caused some players? I don't know, it was a pretty epic cock up, but their apology seems like a good attempt to me.
Obviously they’ve expressed how sorry they are and have refunded everything , but it was also good to see EA covering any bank charges for customers who had wanker bankers. Actually I say it was good to see, really anything less would have been bloody crap behaviour, so nothing to pat them on the back about there. It was very important that ALL customers came out of this with ALL overcharging and associated costs refunded.
The things I think make this an excellent response are the tone of Jeff Hickman’s apology and the in-game gifts.
Some people may have been hoping/expecting a free months play or similar, but I think this is a much better way of saying sorry. We’ve seen developers give out free months play to say sorry before, but be honest, did you really notice? You get a very small amount of money not leaving your account, which you’ll only remember happened if and when you read through your bank statement. And then you forget entirely and carry on thinking shame on Mythic, boo hiss! It’s not like you’re ever going to forget the over-charging, but their free month to say sorry will be lost in very little time.
Whereas your unlimited black dye or fancy mount will always be there in-game, each time you log in both as a reminder of Mythic screwing up, but also of them properly saying sorry. Will it make up for the stress this caused some players? I don't know, it was a pretty epic cock up, but their apology seems like a good attempt to me.
2 of the greatest adverts ever
First off something new... Funny as hell Old Spice advert. Damn I hope they play this in the UK
And now for something old and really trippy...
...mmmkay...
And now for something old and really trippy...
...mmmkay...
Tuesday, 20 April 2010
Mythic - Run speed increases? Don't do it.
Ok so I just saw this in a thread on the Mythic WAR forums:
Sean - So we’re actively looking at adding things to both the scenario “stores” and the RvR “stores”. So in 1.3.5, we’re putting two new Talismans on the RvR merchant that are temporary. One is a permanent run-speed and one is a AP Cost Reduction. There is going to be one for each Tier that you can spend your tokens on and you’ll have that buff for X amount of time (before the Talisman decays). That’s the type of thing you can expect to see in the future.
Not sure which blogger posted it originally as there wasn’t a link provided. Anyway, this is a bad, baaad, BAD idea!
The last thing WAR needs is further problems with run speed. You put that in and it becomes the standard, must have to play item. It affects EVERYTHING. Same for the AP reduction actually. All combat balance changes instantly. This is a terrible idea and I really hope it doesn’t go anywhere near the live servers.
Also as I’ve recently been playing some DAoC again, I can confidently say OMFG NO NO NO! We do not want DAoC’s Benny Hill run buff nonsense in WAR. Be very wary of speed buffs please their impact is huge and normally negative. Odjira was bad enough. Don't make the same mistake twice please.
Sean - So we’re actively looking at adding things to both the scenario “stores” and the RvR “stores”. So in 1.3.5, we’re putting two new Talismans on the RvR merchant that are temporary. One is a permanent run-speed and one is a AP Cost Reduction. There is going to be one for each Tier that you can spend your tokens on and you’ll have that buff for X amount of time (before the Talisman decays). That’s the type of thing you can expect to see in the future.
Not sure which blogger posted it originally as there wasn’t a link provided. Anyway, this is a bad, baaad, BAD idea!
The last thing WAR needs is further problems with run speed. You put that in and it becomes the standard, must have to play item. It affects EVERYTHING. Same for the AP reduction actually. All combat balance changes instantly. This is a terrible idea and I really hope it doesn’t go anywhere near the live servers.
Also as I’ve recently been playing some DAoC again, I can confidently say OMFG NO NO NO! We do not want DAoC’s Benny Hill run buff nonsense in WAR. Be very wary of speed buffs please their impact is huge and normally negative. Odjira was bad enough. Don't make the same mistake twice please.
Monday, 19 April 2010
Q&A about the new City sieges and a vague hint of something
There was a good post by Mythic the other day answering a whole load of questions about the new full RvR city sieges. The post was by Michael J. Wyatt, who has the no doubt busy job of Designer/Lead for RvR, Encounters, Live Events & Content. You can find the full post and all the questions here.
Here’s a few of the things I was most interested to hear:
Q: Who has control over moving players around in the Warband?
A: No single player does. As an individual, you choose which party within the Warband you would like to be in (assuming there is room). Its intent is to facilitate grouping and coordination; not work against it.
So that sounds just like the scenario system. I wonder if that means we’ll get those selfish healers that like to sit in solo groups and horde RPs?
Q: Will my Warband be split up when zoning into a Contested City?
A: With v1.3.5, the mechanics for entering a city instance remain untouched. It's possible that this will occur and something we're looking at improving upon for the future.
OK, at the moment if I join with a warband we all get in together, as long as we’re all outside at the time and move into the instance fairly promptly. You would only get split up if you’re slacking and take 10 minutes to get into the sodding zone. So assuming I’ve got that right, fine with me.
Q: What's to prevent Champions from running off and hiding?
A: During the final Stage, the gameplay area is sectioned off and the Champions are placed into the battlefield shortly after being chosen. There isn't a place to hide where your enemy cannot find you... quickly. Also, straying too far from your King will cause your Champion buff to fade and credit will be given to the opposing Realm for defeating a Champion.
Excellent news. This was something I know a few guildies were concerned about. The AFK scenario whores are a pain in the arse as it is. Tossers the lot of you btw.
Q: Can players join an instance after it has progressed past Stage 1?
A: Yes. There will be functionality put in place that will temporarily prevent new players from joining a specific Contested City at certain junctures however. To give you an example, new players won't be able to join an instance if the final battle is well underway.
Oh really… if this could be also be used to prevent the immense annoyance of joining an almost finished scenario, well that would be spiffing.
Q: With allowing Defenders to obtain the same end-game equipment, what incentive is there to participate in ORvR?
A: The intent is that Invaders are given an advantage by disallowing Defenders to recapture lost points in Stage 1. The conclusion of each Stage affects the start of the following Stage, too. If the Invaders were allowed to destroy the gates leading to the enemy King, well, the Defenders will have a tough time trying to recouperate their losses and succeed in Stage 2. This will be an aspect that is closely watched and adjusted accordingly. We want you to participate (and win) the Campaign. Simply because you can obtain the same rewards for Defending, doesn't mean you will.
Hmmm… OK I get how when in the city siege instance this encourages you to fight, afk leeching or playing to lose will result in poor rewards. This is good news and to be applauded, anything to bitch slap the leechers is wonderful in my book. Problem is that doesn’t answer the question “what is the incentive to fight in ORvR?”
Billy-Bob the Warrior Priest needs Sovereign armour. He logs on and Destruction are pushing to Altdorf, so Billy-Bob might as well let them and have a chance at getting the armour from defending the city right?
We need a proper negative for having your city undersiege. Not by locking out content like before, but something else... a renown gain buff for the enemy?
Q: How do you plan to prevent players from "AFK Farming"?
A: With v1.3.5, there are significant improvements made to the "Idle Hands" buff. That being said, any player with the "Idle Hands" buff will not receive any reward but still receive the Reward Lockout Timer.
Good good.
Q: Will I still receive a trickle of Scenario Currency rewards?
A: Yes. At the conclusion of each Stage, the players of the winning Realm will receive an Insignia even if a character has a Reward Lockout Timer.
And there was much rejoicing. Now if you could add insignias to general oRvR too, that would be great. I’m not hugely bothered by it, but I’m starting to want one of those nice shields and I don’t want to farm scenarios. :P
Aaaaaaand finally, the vague hint of something.
The lovely Werit has posted yet more info from his visit to Mythic HQ, which includes a little something of special interest…
"During our tour of the office, we got to see nearly everyone. There was one group of WAR developers that we couldn't talk with or even see what they were up to. Who knows what they were working on? It must be something good though :)"
It’s vague for sure, perhaps I’m just clutching at straws or putting 1 and 1 together and getting 9. Whatever... I don't care! :D It will be an expansion and totally awesome. I hope. Pls. Go on. Go on. Go on. Go on.
Here’s a few of the things I was most interested to hear:
Q: Who has control over moving players around in the Warband?
A: No single player does. As an individual, you choose which party within the Warband you would like to be in (assuming there is room). Its intent is to facilitate grouping and coordination; not work against it.
So that sounds just like the scenario system. I wonder if that means we’ll get those selfish healers that like to sit in solo groups and horde RPs?
Q: Will my Warband be split up when zoning into a Contested City?
A: With v1.3.5, the mechanics for entering a city instance remain untouched. It's possible that this will occur and something we're looking at improving upon for the future.
OK, at the moment if I join with a warband we all get in together, as long as we’re all outside at the time and move into the instance fairly promptly. You would only get split up if you’re slacking and take 10 minutes to get into the sodding zone. So assuming I’ve got that right, fine with me.
Q: What's to prevent Champions from running off and hiding?
A: During the final Stage, the gameplay area is sectioned off and the Champions are placed into the battlefield shortly after being chosen. There isn't a place to hide where your enemy cannot find you... quickly. Also, straying too far from your King will cause your Champion buff to fade and credit will be given to the opposing Realm for defeating a Champion.
Excellent news. This was something I know a few guildies were concerned about. The AFK scenario whores are a pain in the arse as it is. Tossers the lot of you btw.
Q: Can players join an instance after it has progressed past Stage 1?
A: Yes. There will be functionality put in place that will temporarily prevent new players from joining a specific Contested City at certain junctures however. To give you an example, new players won't be able to join an instance if the final battle is well underway.
Oh really… if this could be also be used to prevent the immense annoyance of joining an almost finished scenario, well that would be spiffing.
Q: With allowing Defenders to obtain the same end-game equipment, what incentive is there to participate in ORvR?
A: The intent is that Invaders are given an advantage by disallowing Defenders to recapture lost points in Stage 1. The conclusion of each Stage affects the start of the following Stage, too. If the Invaders were allowed to destroy the gates leading to the enemy King, well, the Defenders will have a tough time trying to recouperate their losses and succeed in Stage 2. This will be an aspect that is closely watched and adjusted accordingly. We want you to participate (and win) the Campaign. Simply because you can obtain the same rewards for Defending, doesn't mean you will.
Hmmm… OK I get how when in the city siege instance this encourages you to fight, afk leeching or playing to lose will result in poor rewards. This is good news and to be applauded, anything to bitch slap the leechers is wonderful in my book. Problem is that doesn’t answer the question “what is the incentive to fight in ORvR?”
Billy-Bob the Warrior Priest needs Sovereign armour. He logs on and Destruction are pushing to Altdorf, so Billy-Bob might as well let them and have a chance at getting the armour from defending the city right?
We need a proper negative for having your city undersiege. Not by locking out content like before, but something else... a renown gain buff for the enemy?
Q: How do you plan to prevent players from "AFK Farming"?
A: With v1.3.5, there are significant improvements made to the "Idle Hands" buff. That being said, any player with the "Idle Hands" buff will not receive any reward but still receive the Reward Lockout Timer.
Good good.
Q: Will I still receive a trickle of Scenario Currency rewards?
A: Yes. At the conclusion of each Stage, the players of the winning Realm will receive an Insignia even if a character has a Reward Lockout Timer.
And there was much rejoicing. Now if you could add insignias to general oRvR too, that would be great. I’m not hugely bothered by it, but I’m starting to want one of those nice shields and I don’t want to farm scenarios. :P
Aaaaaaand finally, the vague hint of something.
The lovely Werit has posted yet more info from his visit to Mythic HQ, which includes a little something of special interest…
"During our tour of the office, we got to see nearly everyone. There was one group of WAR developers that we couldn't talk with or even see what they were up to. Who knows what they were working on? It must be something good though :)"
It’s vague for sure, perhaps I’m just clutching at straws or putting 1 and 1 together and getting 9. Whatever... I don't care! :D It will be an expansion and totally awesome. I hope. Pls. Go on. Go on. Go on. Go on.
Thursday, 15 April 2010
Praag: Vice City
Someone needs to clean up the streets of Praag, seriously man, its really going downhill fast. First there was all the fighting and shit, but now you can't turn a corner without some pimp offering you his Elven sluts...
Youtube link available here.
/salute Durtbocks the KF auteur
Youtube link available here.
/salute Durtbocks the KF auteur
Tuesday, 13 April 2010
City change details are out and they're uhm... like awesome duuuuudes... I think.
Bloody hell Mythic! The new city changes sound very cool. I'm not sure what I was expecting, I guess after so many meh city changes in the past it was easy to have a large dose of nagging doubt. Yet these changes actually sound really good, with potential for tactial play and constant fighting. Stage 3 and the player champions, now that is inspired.
However putting first reactions aside, there's a lot to digest and also a lot of fine detail to be answered, so for now it is of course a case of it sounds great. We will have to wait and see how it actually plays out.
Full details with pictures can be found here.
However putting first reactions aside, there's a lot to digest and also a lot of fine detail to be answered, so for now it is of course a case of it sounds great. We will have to wait and see how it actually plays out.
Full details with pictures can be found here.
Subscribe to:
Posts (Atom)
About Me
- Bootae
- Half man half pixel. Music obsessive, likes a drink, occasional bastard.