OK sorry for slow posting, it was D Day in the whole epic life changing malarkey so had other priorities :P For now here's just a brief catch up on gaming stuff...
I went on to Warhammer Online again a little bit. Credit where credits due, it was better than that first night from my recent post. Yet everything I said still stands true. It was better because I stayed grouped all night, remained in the one zone that had fighting in, didn't do many scenarios and crucially because I stayed on my highest RR character all night. Don't get me wrong, I maybe banging on about the gear/RR issues (and they are pivotal to gaining/retaining new subscribers), but the list of issues with WAR is very long.
Yet despite me knowing it's probably beyond salvage, for some strange reason I still hold an inkling of hope for WAR's future. I honestly can't quite put my finger on why. Maybe I'm should drink less.
In other news... I've just got into a very interesting Alpha test, though not sure about the NDA yet. Will confirm and comment if possible ASAP. The big surprise however has been Neverwinter Nights 2. I'm not sure who had the idea, but a bunch of my KF cronies and I have been playing multiplayer campaigns on NWN2 and it's been great fun. Pure PvE, yet a pleasant distraction.
On the PvP front other than a little WAR, it's just been Tribes: Ascend for me lately. Still enjoying that. Plus I'm going to be trying out a persistent world PvP mod for Mount & Blade: Warband. I'm hearing very good things about the mod in question. Info on that once I've actually played it of course.
Oh and I forgot to say, since I had a few comments on this blog and some interesting messages sent to me elsewhere... I will expand on that idea from my previous post about how to make stats and progression work in a competitive MMO. Soon.