tag:blogger.com,1999:blog-7279669963757550971.post8499463630369388696..comments2023-07-29T09:45:13.642+01:00Comments on Bootae's Bloody Blog: In their world, everyone is a winnerBootaehttp://www.blogger.com/profile/12857676039536372689noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7279669963757550971.post-6805687969777211032011-05-24T15:32:31.834+01:002011-05-24T15:32:31.834+01:00I played WAR for two years (still on the fence abo...I played WAR for two years (still on the fence about going back) and loved every minute of it. I liked the small town atmosphere and the fact that everyone knew everyone else. The big draw was just the way everyone could just join up as a group on the spot. There were no barriers. It used to be that lower level/lesser geared characters would get protection from players with higher RR.<br /><br />That kind of attitude wasn't like anything in other games. It kind of took a hit of late but may come back.<br /><br />But yeah, I think you are right about the win/lose situation. The majority of RVR/PVP casual players just like to hang out with like minded players and just have fun, do a bit a game gossip etc. The winning and losing aspect has to take a backseat because otherwise it would just drive anyone crazy.<br /><br />Still even the most casual of rvr/pvp players would be labeled hardcore by the average gamer. And I can't say they are wrong about that.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-3525214426805311612011-05-23T21:59:38.472+01:002011-05-23T21:59:38.472+01:00[first poster here]
@Anon
Well, that is the natu...[first poster here]<br /><br />@Anon<br /><br />Well, that is the nature of the flawed Open RvR (discussed earlier) in these types of games. The zerg is always expected to win, meaning your team doesn't have a chance to win in the first place, unlike in scenarios with premades. But when you do win with the smaller team the ecstasy and gratification are immense. <br /><br />Giving BOs more chokeholds (at most 2) would do wonders for group vs zerg defence.<br /><br />Its also worth pointing out that in FPS games even with even sides skill is everything and a single person who knows the terrain and reacts quickly can completely decimate an entire team.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-18317771249397402682011-05-23T18:27:15.214+01:002011-05-23T18:27:15.214+01:00Difference with FPS games is normally they have ev...Difference with FPS games is normally they have even sides. In RvR with DAoC and WAR you cant ever be sure of even numbers, which is why the third realm in DAoC worked so well to counter balance things.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-18323323415575646412011-05-23T16:35:57.154+01:002011-05-23T16:35:57.154+01:00Actually Losing in PvP isn't all that bad as l...Actually Losing in PvP isn't all that bad as long as you know you still had a chance to win in the first place.<br /><br />PvP Losing doesn't work when it is strictly one-sided, which = not fun for both parties.<br /><br />Otherwise how could you explain the popularity of FPS games, if you didn't have a chance to win or influence the outcome in the first place?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-79722109285250423192011-05-23T12:48:14.459+01:002011-05-23T12:48:14.459+01:00Konfuzfanten, I think the thing is your casual RvR...Konfuzfanten, I think the thing is your casual RvR players are not the same people as the bulk of those millions playing WoW. By playing, sticking with and enjoying WAR they have by default accepted win and lose. Undoubtedly you can casually enjoy WAR and RvR, but your guild and mine are not reflective of the majority, we are the minority defined by the game we are playing. We are not the casual WoW PvEer. I'd say anyway..Bootaehttps://www.blogger.com/profile/12857676039536372689noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-46058603107989255552011-05-23T11:49:43.608+01:002011-05-23T11:49:43.608+01:00"That huge mass of casual players that in rea..."That huge mass of casual players that in reality bulk out the big name game’s subscription fees don’t want the results of their valuable gaming time taken out of their control"<br />- I think this is false. I know this is anecdotal evidence but here it goes:<br /><br />Im a leading officer in Blade and Quill, a large casual guild on Karak Norn (same server as Bootae and KF) and from my own experience I would say that RvR centric games like WAR can have a large player base of casual players as long as they can compete some of the time.<br /><br />A bit of guild history to illustrate my point:<br /><br />Back before the sov gear patch (1.3.6) most of our premades could compete in a small scale environments (6-12 vs 6-12) against Unnamed, you guys from KF, HoB, Tainted, Moonlapse, Legion you name it. Yea we would lose to No Manner and the cheats from Orz but you cant win them all. <br /><br />That changed with 1.3.6, now we had to have high end dps and healers in the premades just to stay in the fights and our playing-a-few-hours/nights-a-week members suffered. But our guild and members still stayed in the game and hoped for better days.<br /><br />Then the big 1.4 patch(Doomflayer and Warpforged). After 1.4 went live we got our best 6 man premade together and we didn’t stand a change against no name destro players. The guys we normally could go toe to toe with just faced rolled our premade and wbs.<br /><br />Then a shit load of our players, me incl, unsubbed.<br /><br />I agree that WAR and RvR centric games aint made for the WoW/PvE crowd, but there are a lot of casual RvR MMO players out there and they "just" want to be able to win from time to time.<br /><br />Konfuzfanten of BnQ.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-11755955652495578842011-05-23T11:34:38.668+01:002011-05-23T11:34:38.668+01:00In RvR you get slapped untill you like it.
This ...In RvR you get slapped untill you like it. <br /><br />This realization scare most people, "Oh what may others think!" and then proceed to try to hide their newfound personal traits with PvE,<br />even tough it is the equivalent of having an one sided S/M adventure with a blowup doll.<br /><br />Others accept it as an natural aspect of life and show up every now and then for som casual slapping and fun.<br />It might be with ye olde group that know the routine, it might be solo or even with a bunch of complete strangers,<br />as long as there is the occasional slap when they want it they will continue to show up.<br /><br />...And then you have the needers, the literally throbbing epeens posting on the forums "Haha, we slapped you good!", "Noo! We slapped you better!"<br />which eventually boils down in to a promise of harder, faster, longer, stronger hardcore style of mutual slapping, just like so:<br />http://www.youtube.com/watch?v=g8BPf8NEAZw#t=1m13sLovepumphttp://killfrenzy.mmoguildsites.comnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-31198321336921547432011-05-23T10:48:13.049+01:002011-05-23T10:48:13.049+01:00I say it in a little bit different way..but in gen...I say it in a little bit different way..but in general it's the same like you've said:<br />In PvE you only die when you are doing something wrong.<br />In PvP/RvR you can die even though you are doing everything correct.<br /><br />And many people just can't cope with losing, especially when they aren't doing anything wrong. So the RvR/PvP isn't that appealing to the masses of players.Zizlakhttp://doomdiver.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-5813291267519998712011-05-23T09:07:16.609+01:002011-05-23T09:07:16.609+01:00But ofc, I'm only playing game so boost my epe...But ofc, I'm only playing game so boost my epeen and then slap it around in people faces... And that is working alot better in PvP then PvE based games and its horrible in SP games, screen gets so messy...Julantanoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-9578972621548600432011-05-23T09:03:03.324+01:002011-05-23T09:03:03.324+01:00Beating the computer in SP (RPG) is fun for 10-15m...Beating the computer in SP (RPG) is fun for 10-15min, that's why I manage to play Dragon Ago 1 & 2 for 2h in total.. In multiplayer (MMO) its fun for a bit longer. Aion lasted 3w, Rift 2months or something..<br /><br />PvE games is probably lots of fun for those who likes it, for me? noo.. Not in the long run.<br />When I do PvE I want constantly progression and always move forward, so I would need a new Tier of dungeons and items to get every month or so.<br />In a PvP game all fights are "new", even if its the same people and classes I'm facing the fight is never the same.<br />Boss encounters got a tactic that works 100% of times, its just a matter of everyone doing their thing. Fights against humans you need to know what you are good at and try to use it, use it fast and change fast if its not working. Choices and change, pay attention and know what other in group is thinking. <br />Its not "run away when he is on 50%", "don't get knocked away".<br />I don't mind a bit of PvE in my PvP game tho. ToVL is still the best dungeon I done, it would be better with less bugs and so but the fights mechanic is good and tight. More fun and challenging overall then any of the Rift dungeons I did (but I missed one T2 and everything above that so I might missed a something good).<br /><br />And ofc, my epeen grows alot more after killing a good group then after a mob.. And how you feel after a victory is important. What's even more important for me is how you feel after a loose. Thing is, in PvE you just keep doing it until you win. In PvP might never get the chance of that revenge and never get the chance of showing who is best again, that's what I like and that's what makes every battle important.Julantanoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-31901192622672760892011-05-23T08:13:11.478+01:002011-05-23T08:13:11.478+01:00lol oh dear, it is a bit longer than I thought.. B...lol oh dear, it is a bit longer than I thought.. But look at the time I posted it, my bad for sitting up writing when I shoulda been sleeping. :D<br /><br />That's a good point to add regarding MMOs, it's winning alongside friends for most you'd think, otherwise it would be single player games all the way.Bootaehttps://www.blogger.com/profile/12857676039536372689noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-6526046400602830342011-05-23T04:26:41.911+01:002011-05-23T04:26:41.911+01:00I love you for doing this article, a wee bit long ...I love you for doing this article, a wee bit long to explain a simple concept though. :P<br /><br />I think however, that like most people out there I'm in the category of...<br /><br />"I hate losing, BUT winning is only savory when I can enjoy it with friends and guildmates."<br /><br />This mentality of mine is probably one of the reason I despise playing chess, regardless if I win or lose, it just feels like a banal and empty victory just to sate the ego.<br /><br />Sad part is not many people know how satisfying team-play is in the MMO landscape, its always me me me me, so they usually hand you a victory in a silver platter. At least that's the way WoW works right? (correct me if I'm wrong)<br /><br />From this perspective you can still see why WAR holds a special place in others, and it also explains why it refuses to die. EVE is probably in the extreme of the the RvR spectrum, a wee bit too extreme for most of us probably.<br /><br />What is frustrating however is that Mythic doesn't capitalize on this cohesive team-play aspect in the Open RvR. E.g. make BOs more easily defendable by small groups, change them into mini-claimable outposts for guilds for bonuses/upgrades, etc.<br /><br />If only they could fix the campaign. This gem of a game needs more love than its getting. :(Anonymousnoreply@blogger.com