tag:blogger.com,1999:blog-7279669963757550971.post8096500182444610828..comments2023-07-29T09:45:13.642+01:00Comments on Bootae's Bloody Blog: Does WAR need more PVE instances?Bootaehttp://www.blogger.com/profile/12857676039536372689noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7279669963757550971.post-56638479011610262042009-08-26T04:52:20.023+01:002009-08-26T04:52:20.023+01:00It's briefly touched but not expanded enough l...It's briefly touched but not expanded enough like many of features of WAR.<br /><br />DvG areas, at least in the lower tiers, are full of opposing PQs.<br />They even tried RvR PQs in the Night of Murder Live event.<br />I think Mythic's view on RvR being "zerg and zerg more" affected their decision in not putting any permanant RvR PQs, since they will divert population from favourite zerg spots like keeps, BOs and forts.Radishlawhttps://www.blogger.com/profile/11555667092970910071noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-19184952717747466732009-08-25T16:24:44.359+01:002009-08-25T16:24:44.359+01:00Did it from memory, but I think the instance list ...Did it from memory, but I think the instance list is pretty accurate. That list of WoW instances does include the numerous patched in dungeons added prior to TBC, it's not what was live at launch. However since WAR has also patched in dungeons since launch, I think the ratio would remain similar if we compared WoW and WAR on launch day.<br /><br />RvR PQs... yeah surely this is the natural path for WAR's PQ concept to follow?Bootaehttps://www.blogger.com/profile/12857676039536372689noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-11270418333536071542009-08-25T04:02:50.294+01:002009-08-25T04:02:50.294+01:00I am not sure if the number comparsion is correct,...I am not sure if the number comparsion is correct, but I don't do PvE so whatever.<br /><br />One of the fundemental problem with WAR is that there really isn't anything for someone to do in the RvR lakes if you are not with a zerg, and I do agree that a RvR PQ might be what is needed - back in 1.2.<br /><br />Or better yet, a RvR PQ that is revalent to the overall campaign. For example, upon completing it the PQ portion of VP is maxxed in the complete realm's favour. Or Make BO/Keep guards disappear for a while. Or Drop powerful siege weapons. Or Open up a portal for rapid teleportation from your warcamp. Or Gives a buff to whoever finished it. Or unleash a horde of mobs throughout the zone.<br /><br />Most importantly, DYNAMICLY SCALE IT ACCORDING TO POPULATION DIFFERENCE.<br />I know for a fact that the Taiwanese WAR servers have a population limit for RvR lakes due to network problems, and Mythic has a system of dynamic adjustment of renown bonus on automatically (but not used). A PQ whose objective scale based on RvR population difference shouldn't be harder than those.Radishlawhttps://www.blogger.com/profile/11555667092970910071noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-13920626335208409252009-08-24T22:16:38.769+01:002009-08-24T22:16:38.769+01:00RvR PQ's in Dwarf v Greenskin zones were the b...RvR PQ's in Dwarf v Greenskin zones were the best. More of those would be great.Grimnirhttp://grimnir.mmofansites.comnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-23785506839842749532009-08-24T19:46:27.952+01:002009-08-24T19:46:27.952+01:00Need more small-scale PvE to do in the lakes. I&#...Need more small-scale PvE to do in the lakes. I'd suggest<br /><br />1. Contested PQs like in dwarf/greenskin lands, within interesting mechanics building on the PQs people liked in LotD.<br /><br />2. Invadeable instanced 6-man minidungeons. Let them take about 30 minutes to beat, but have 1-2 subbosses and 1 boss, traps etc.<br /><br />Tie them in to BOs and/or keeps, and have them drop crafting materials for new, high-RvR relevant weapons/armor/talismans/potions etc. and siege weapons (also gets them to add new crafting professions)Chrisnoreply@blogger.com