tag:blogger.com,1999:blog-7279669963757550971.post6445983362969319589..comments2023-07-29T09:45:13.642+01:00Comments on Bootae's Bloody Blog: The classic MMO that you said needs a 2 after it's nameBootaehttp://www.blogger.com/profile/12857676039536372689noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7279669963757550971.post-1931668532988410502011-05-21T01:35:24.690+01:002011-05-21T01:35:24.690+01:00RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR Rv...RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvR RvRTonehnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-54978992189297957542011-05-19T19:09:46.338+01:002011-05-19T19:09:46.338+01:00I liked all the classes in Dark Age. Each faction ...I liked all the classes in Dark Age. Each faction each with lots of different classes to choose from and all different from their enemy factions. With so much choice there was a perfect class for everyone. Ofc it made balance tough but I think overall the factions themselfs were balanced.<br /><br />RaveAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-82409050808378508862011-05-19T17:38:48.647+01:002011-05-19T17:38:48.647+01:00[shakrah]
If I am honest, I am only looking fwd to...[shakrah]<br />If I am honest, I am only looking fwd to Planetside Next. SOE issues have cut my wings, and forced me back over the last days to WAR.<br />DAoC when it was up did not convince me (looked very PvE), so there :PAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-16506341633145240182011-05-19T16:32:19.684+01:002011-05-19T16:32:19.684+01:00I never played DAoC, before my MMO-time as it were...I never played DAoC, before my MMO-time as it were, but I played WAR and so many of my guildies talked about DAoC that I ended up wishing that I had. Many of the flaws with the design of WAR seemed to have been cured by the design of DAoC and I couldn't help but wonder why take two steps back the way WAR did?<br /><br />I think GW2 might have the same sort of PvP vibe with the World v World fights. I'm hoping at least.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-30981823542609213082011-05-19T14:07:33.471+01:002011-05-19T14:07:33.471+01:00true. i voted for DAoC. Obviously I miss the kind ...true. i voted for DAoC. Obviously I miss the kind of RvR action that DAoC delivered, but my main reason was the atmosphere of the game.<br /><br />I still, to this day, miss Snowdonia Station. The view was breath taking and I have yet to see another MMO that can pull off the same kind of immersive landscapes.<br /><br />Another thing I miss about it is the traveling you had to do. It had a certain feeling to it. And that combined with the scenery made for a unique experience. Riding out of Snowdonia, crossing the bridge with Camelot on the horizon, closing in on Prydwen Keep, taking a long stride alongside Salisbury Plains just before entering Campacorentin, knowing that any time now you should be arriving at the Marshes...<br /><br />Truth be told, what I really want isn't a DAoC 2, but a DAoC with updated graphics and a revamped UI (the UI is one of the only things i don't miss about the game :P )<br /><br />cheersEpikkhttp://teaforks.tumblr.comnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-3354064379371268822011-05-19T14:01:53.295+01:002011-05-19T14:01:53.295+01:00[shakrah]
Dreaming aloud from the sarcophagus of M...[shakrah]<br />Dreaming aloud from the sarcophagus of MMO genre, the agreed shortening of the game genre into MMO is in itself revealing: MMORPG have become the norm. And RPG a given.<br />Once upon a time, MMO simply meant massive multiplayer online...(!!!scoop).<br />This was a tool, to deliver online a ruleset, an extension on screen of the DnD ruleset. Yes, there are/were some variations (armor degradable or not, flat abilities or variable characteristics,...) but nothing earth shattering.<br />The 4 archetypes (warrior, priest, wizard, thief) remain the common basics. For nothing less than 30 years mind you.<br />Put like that, I think it explains a lot of the current sense of "been there, done that", because essentially we have been doing the same for 30 years, and on online (MMO) for 10. <br />Where to? For me, not so much anymore the setting, the lore, the graphics, but truly something that would change the tools, not an umpteenth reshuffle of rules however cleverly disguised (Imperial Agent, get your Cloak of Invisibility +3 adn lockpick +10%). <br />I wonder if it would not be time to remember that they were other game systems than DnD, with other objectives. Examples (I am sure there are much much better ideas out there): scaling abilities by usage frequency, with set fighting values (traveller for example, use a spanner 10 times and become spanner 1, but heavy weapon depends on your abilities+a modicum of usage, around 90%-10%)? <br />This slant would then be to play the game, whichever setting it would be in, not to grind it as it would bring you very little as such. Beside the reward from living the story, as it is needed to feed the greedy crowds, rewards could be of material nature and/or status(wealth, housing, etc...).<br />Anyway, something where I log and know that I am going to do/see something new, and potentially without having to read the walkthroughs or grind gear A for 350 scenarios...<br />Philosophical isnt? And yes I am that old that I played all of the above at release :)Anonymousnoreply@blogger.com