tag:blogger.com,1999:blog-7279669963757550971.post4609922613380314854..comments2023-07-29T09:45:13.642+01:00Comments on Bootae's Bloody Blog: Punching Ewoks in the prostate and an idea from WARBootaehttp://www.blogger.com/profile/12857676039536372689noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7279669963757550971.post-77637313496704041942011-10-23T17:02:53.940+01:002011-10-23T17:02:53.940+01:00The difference with Boot's suggestion is it au...The difference with Boot's suggestion is it automatically levels players down when entering lowbie zones. Not just an optional feature when grouped with a lowbie. The systems in place in games at the moment only link it to being grouped which does nothing to stop high lvls screwing games over.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-18047737172831167272011-10-20T06:29:12.132+01:002011-10-20T06:29:12.132+01:00The list of mistakes WAR made are numerous and epi...The list of mistakes WAR made are numerous and epic, but dividing up their playerbase so much was one of them. <br /><br />The idea of being "auto-sidekicked" up in level if you go to a higher level PvP zone is a good one, and is something that should be more obvious now that so many games have figured out sidekick-type systems (City of Heroes being the first).Michaelhttps://www.blogger.com/profile/16639152366583882187noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-4499813067349953292011-10-18T14:51:49.275+01:002011-10-18T14:51:49.275+01:00Bump! I have actually had the same idea quite a co...Bump! I have actually had the same idea quite a couple of times when thinking of "how to improve WAR without spending any money" - this basically being mythics situation with this game and therefore the best we can hope for.<br />Recently I have jumped in to look at my "main" Zarubert, a BW happening to be my first MMO-character ever to reach max level, me being altoholic and all that. And for exactly that reason only rarely played since he dinged forty: BAM, instakill with basically every class I bump into in basically any situation: RR100 killed T4 for me, no way will I ever want to experience that!<br />So what I do is play alts, try out the destro counterparts to my favorite order classes (<3 the squiggies! ultra-<3 my shammy!) - and every time once I happen to reach T2: ghosttown all around. Mythics design decisions in the last two years force me to ignore, say 2 thirds of the overall number of zones, because T2/T3 are just too boring to play my way through them. Again keeping me out of T4, even with all the increased renown now implemented for those tiers.<br />Given that mythic already has a bolstering system in place for lower-level characters, it must be really, really easy to implement this. and I feel fairly competent/confident in stating this, code-monkeying for my daily bread myself.<br />One can just hope somebody at mythic reads your blog.fN8Rdhttp://www.goaned.netnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-12463957254003591162011-10-17T23:37:25.150+01:002011-10-17T23:37:25.150+01:00Yea .im not really a fan of the art direction they...Yea .im not really a fan of the art direction they went with the asura .. some of the early concept art was fantastic .. very scary .. ugly troll like looks.. then they burped out what Durt linked to .. if I had to pick a thing bout GW2 that is a negative to me.. its the art direction for the Asura .. otherwise i think its shaping up to be a fantastic game for me .. (these days I really can only play at a casual level at best, I simply don't have time anymore to grind hours away)Erichttps://www.blogger.com/profile/12578950705976203519noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-65298259104285852062011-10-17T22:53:17.315+01:002011-10-17T22:53:17.315+01:00One thing not touched on which WAR does really wel...One thing not touched on which WAR does really well is the learning curve in it's bandings. Each tier steps up it's complexity and mechanics to prepare players for the "end game".<br /><br />In tier 1 there are just BOs, tier 2 we get the introduction of keeps (albeit with balsa wood doors), tier 3 we get bigger zones with more variety in terrain and inner and outer doors. All building up to tier 4. All the time with the aim of aiding folk to become better players.<br /><br />There's a lot of thought gone into it's design and I take my hat off to them. Admittedly since 1.4.1 it's all gone a bit tits up with the renown ranks but you can't criticise the original blue-print.<br /><br />I think once you reach the end game you shouldn't need or want to take that character back into the learning bands. The problem WAR has had is keeping people interested in the end game. It's not grown sufficiently. Not in it's campaign modal and certainly not in it's content. To keep it succesful for long term players (which is what MMO players are) you need to keep things fresh.Turinohttp://ironbreaker.tumblr.comnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-61384405548784035782011-10-17T21:38:31.100+01:002011-10-17T21:38:31.100+01:00Durt.... you just had to go there. Bloody kids gam...Durt.... you just had to go there. Bloody kids game for kids of kids.Bootaehttps://www.blogger.com/profile/12857676039536372689noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-55966572579847561882011-10-17T20:57:21.521+01:002011-10-17T20:57:21.521+01:00I still haven't seen any server rulesets, thin...I still haven't seen any server rulesets, think its about time they release em, even the most " I don't pve raaah" people I know are voting for pve server, I will never be on a pvp server like rift anymore, I would love a war type pvp server..... Sooo EA gief server ruleset noawwww.jschabbinghttp://www.twitter.com/jschabbingnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-60772865954373697442011-10-17T20:38:20.268+01:002011-10-17T20:38:20.268+01:003 Surely?
http://www.guildwars2.com/global/includ...3 Surely?<br /><br />http://www.guildwars2.com/global/includes/images/screenshots/asura/asura-01.jpgDurtbocksnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-20938855913970603242011-10-17T19:23:43.376+01:002011-10-17T19:23:43.376+01:00Crikey, that's the first thing I've heard ...Crikey, that's the first thing I've heard about GW2 that I actually think is a really good idea and a genuine benefit to PvP.<br /><br />Combined with no sub fee it has now has 2 selling points for me :DBootaehttps://www.blogger.com/profile/12857676039536372689noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-69081624795928798422011-10-17T18:23:48.700+01:002011-10-17T18:23:48.700+01:00GuildWars2 will have this scale up/down mechanic ....GuildWars2 will have this scale up/down mechanic .. its called side kicking..<br /><br />http://wiki.guildwars2.com/wiki/SidekickErichttps://www.blogger.com/profile/12578950705976203519noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-54054312670892071222011-10-17T16:20:10.736+01:002011-10-17T16:20:10.736+01:00The "no wtf, they will gank and pwn me!"...The "no wtf, they will gank and pwn me!" isn't really short term thinking as much as a statement of sad and resigned fact. It's an expression of gathered wisdom, wisdom that wasn't in any way worthwhile or pleasant to gather. <br /><br />If worldPVP was ever, ever, EVER in any way balanced or actual pvp rather than backstabs from stealthed and/or bands of high level players, it would actually be a world worth occupying. However, 99% of all the worldpvp you will ever get in any game is you versus a play which you are statistically and factually not able to hurt, whereas a sideways glance from him will log you out and charge your account twice for even trying.<br /><br />Having said that, I feel that this is mostly a remnant of lacking game design as Bootae describes. Especially in war where you actually have stats and levels scaling depending on zone, there is no reason why the entire game shouldn't be available for any character at any time. Add in scaling rewards, time dependant ones at that, and you have an automatically balancing system that could keep any number of zones populated pretty much 24/7. The system wouldn't be perfect at first, but by god even at launch it would beat a current system where you've actually implemented tires and scaling, but then just end up funneling everyone into the 400 vs 200 people fights that's the only real final tier action one seems to be able to get.<br /><br />Sigh. WAR is just the game with the best pvp-feeling ever, a ton of impressive ideas...that always lacked somewhat in execution and that never got the updates, fixes and maintenance required. It'll never stop making me sad that there was such potential just wasted.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-91601890413377413412011-10-17T15:26:06.285+01:002011-10-17T15:26:06.285+01:00PvE could benefit from "world pvp". But ...PvE could benefit from "world pvp". But short term thinking kicks in and people go "no wtf, they will gank and pwn me!"<br /><br />The realization that there is no adventure if nobody can harm you and mobs cannot kill you when you go to toilet (they die to autoattacks or damage reflection in by far too many MMOs nowadays)... when there is nothing to lose, no pain, no gain.<br /><br />Going out of my house I might get killed by a brick from the roof or run over by a car. In MMOs today I would get an achievement, a goody bag and a kiss and experience the incredible mental pain of respawning with a repair bill of some 20 cent.Longaschttps://www.blogger.com/profile/14315739202508784897noreply@blogger.com