tag:blogger.com,1999:blog-7279669963757550971.post3483489024636942206..comments2023-07-29T09:45:13.642+01:00Comments on Bootae's Bloody Blog: Mythic, Obi-wan and the role of healersBootaehttp://www.blogger.com/profile/12857676039536372689noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7279669963757550971.post-69013201757621977652009-10-06T21:21:08.668+01:002009-10-06T21:21:08.668+01:00I'm doing the same with my 28 shaman. I have ...I'm doing the same with my 28 shaman. I have my renown benefits balanced between INT and WILL and I switch tactics and gear depending on the situation. Actually it's mostly the same renown gear sets, with different talismans depending on the "spec". However, it's true that in a scen or a WB I don my WILL suit and go all heals because I don't want to let down my bros. Seems to me the biggest obstacles to effective dps/healing are:<br /><br />1) Targeting is still a bit borked, and dps/healing means you need to effectively maintain two targets instead of just one.<br /><br />2) Many obstacles such as rocks and columns often obstruct line of sight, and dps/heals require line of sight to two targets instead of just one.<br /><br />3) As noted by others, dps/heals go off of the unmitigated damage, which although philosophically understandable, makes them much less effective, since in this situation I need to maintain line of sight to a carefully chosen non-tank target who is a bitch to click on or tab-select. Then they might die and I have to do the whole targeting thing over before healing again. Almost always, I say eff it and go back to my single click very effective non-dps heals.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-3702771337098007202009-10-05T11:34:05.858+01:002009-10-05T11:34:05.858+01:00I actually felt that the rune priest was pretty bl...I actually felt that the rune priest was pretty bloody good. It was never a top of the line dps, but for leveling purposes he was great, once I had rune of burning, matched with a Intelligence focused suit.<br /><br />I would often have a PvE and RvR sets of armour and matching tactic sets to boot, once the switch was done I could be adding 30-40% to either damage/healing depending on what set I was using.<br /><br />But it did all come down to have Equipment Sets/Closet Goblin making this constant switching viabale.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-45371906853631921582009-10-03T01:39:44.509+01:002009-10-03T01:39:44.509+01:00Player opinion post-launch show that people are NO...Player opinion post-launch show that people are NOT accustomed to having healers that can do damage and heal at the same time.<br />In fact there are a few who outright say that they want to "just heal and be support". It's indeed hard to break the mold set since EQ.<br />Still, some problems also originate from Mythic. It seems with each patch WP/DOK is less able to be a MELEE healer. <br /><br />For AM/Shaman I think what they did is quite nice, hopefully they can make RP/Zealot more interesting too.Radishlawnoreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-14162079509579457362009-10-02T21:05:28.743+01:002009-10-02T21:05:28.743+01:00I think all told they did a good job, it's jus...I think all told they did a good job, it's just not quite what we expected it to be.<br /><br />As for what else could they have done? Hmmm, well I don't know if this would work, but I think the first step would to make ALL heals the type that result from you doing damage. Even if the damage the healer does is relatively low, at least it would mean you could always get stuck in to the combat.<br /><br />The concept around the DoK and WP is a step in the right direction, but they still all to often end up standing at the back. Perhaps over time Mythic could look at taking a few bold extra steps forward and morph them into true melee healers, regardless of their talent spec. Would be a brave move mind you...Bootaehttps://www.blogger.com/profile/12857676039536372689noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-66615020606759179022009-10-02T20:37:29.356+01:002009-10-02T20:37:29.356+01:00Define "effective" for the WP/DoK. Sure,...Define "effective" for the WP/DoK. Sure, if you do what Bootae referred to and spec into the "best" tree for healing, you can do quite well pumping out the short-range AoE heal. But that's not what sold me on the class and it's not what I wanted to play. I want to play the battle cleric, following hard on the heels of the tanks, smacking around the enemy as the means of healing my allies. To that end, the hit-heal abilities need to give out more healing, and/or determine the heal amount before resist/armor. I like the buffs available in the Grace tree (parry boost, toughness siphon, wounds boost), but they just aren't enough if the class' distinctive method of healing is pitiful to the point of uselessness against the enemy. I really don't think that the melee healers need better damage. I see the ability to heal as I do damage as rewarding and interesting in it's own right. I just wish that they had fulfilled the promise of actually being able to fill the healer role on the front lines.Jameshttps://www.blogger.com/profile/07156456515947066821noreply@blogger.comtag:blogger.com,1999:blog-7279669963757550971.post-83541221437412289282009-10-02T20:26:09.201+01:002009-10-02T20:26:09.201+01:00I actually think they did a really good job with t...I actually think they did a really good job with their healers. You can do either, DPS or heal, it's only a re-spec away. Building a hybrid spec makes for great fun in small scale, 3v3,2v2,1v1 battles where you aren't having seizures on your group heal button. Obviously the DoK and WP are the most effect melee healers, but from range the RP/Zea/AM/Sha can be just as irritating and effective.<br /><br />It's hard to imagine what more they could have done. What are they missing?Grimnirhttp://grimnir.mmofansites.comnoreply@blogger.com